When a game company folds a small piece of the gaming
community folds with it. Reactions to such recent
announcements as GodGames and Dynamix’s demise and the
financial woes of Loki Software and others have worried
many game consumers.
Recently a cross section of gamers were asked to
share their thoughts on what’s going to happen next in
the industry in response to the flurry of layoffs,
cancelled titles and closed development houses. Their
top concerns are highlighted below.
Concern 1: Product quality will suffer.
"The most obvious, and sad, prospect of the game
industry’s future is that economic interests will force
out game quality even more than it does today."
Henric, 31, Sweden, 12 years console gaming and 5 years
PC gaming
"I am worried that the game publishers will make the
developers do lame projects with impossible deadlines
like "Kiss Psycho Circus" instead of letting the
developers have time to create a quality game that has
been bug tested completely. Give us games with good
content and great multiplayer capabilities. However this
seems impossible when publishers treat games as they
would "mystery meat" in the early 1900's meatpacking
plants - you never no what the hell is in it but sell it
anyways." John, 20, Texas
"The only concern I have for the future of the gaming
market is the continued path towards mediocrity. Don’t
misconstrue what I’m saying. Great graphics, a finely
tuned gaming engine and immersive game play are
important. However, I truly fear the coming of ‘Tomb
Raider 39: The Geriatric Years’ or ‘Unreal 13: It Still
Drags On.’ Thom, 29, Florida, gaming off and on since
I was 12
Concern 2: Bye-bye small developers.
"My only concern is the monopolizing of the industry
by the big names pushing out the small companies, or the
small companies just not getting the support that is
necessary. If the competition isn't there for the big
names, the industry will be dictated by what they feel
should be released, and really not hold an open ear to
what the games community is crying out for." Jason,
21, Texas, 8 year gamer
"I don't feel comfortable leaving it up to the big
companies to create my games. We also need some people
to take a risk now and again to try something new. I'm
not saying the big companies won't do that per say, but
they tend to play it safe sooner than small companies
that have to prove themselves." Marcel, 24, Holland
Concern 3: Unwanted sequels will flood the market.
"I think games will very much be only sequels to
bestsellers (i.e. Tomb Raider) and every now and then a
new developer will pop up with a good game which does
moderate sales because it was pirated, people will give
it bad (word-of-mouth) because it is not like
Counterstrike, and the masses won't buy it because they
never knew it was out while they were playing games like
Deer Hunter." Henning, 22, Germany, gaming since the
Amiga 1000
"It's funny that once a groundbreaking title is
released (e.g. Myst, Tomb Raider, etc.) you see so many
versions of basically the same idea. Then people get
bored and sales drop and then there are layoffs and so
on and so-forth. The industry has seen this before, and
it really doesn't mean a damn thing. Consumers will
still buy their games as long as they make the packages
FLASHY enough and if they provide enough ‘doctored’
screenshots on the back of the box." Beau,
Texas, 24, playing since Intellivision
Concern 4: Gameplay will suffer.
"Game content hasn't kept up with game technology.
The downturn in the game industry is a natural result of
the fact that too many games are the same. Who needs
their hundredth first person shooter? The decision
makers in the game industry think that violent action is
all consumers’ want. Now that sales are falling, perhaps
they'll rethink that assumption." Jeff, 46, New York
Concern 5: Big companies will increase their power.
"More and more of the money men are completely
ignoring the developers in order to create the ordinary
and expected. Most games that get turned out are the
same old tired stuff with a few flashier graphics. The
‘creatives’ are there to create and in no way should
they be influenced by the ‘suits’. Jeff, 17,
Kentucky
"All the big companies are losing their nerve.
They've forgotten what made them and their predecessors
so successful, and that was the courage to try things
that are new and unprecedented. Worse than this are the
companies who pump out lifeless ‘shovelware’ titles
designed to appeal to certain demographics. The idea is
that their customers will buy the games because of the
subject and not the content (which they will be ignorant
of until it's too late). Many of these companies are
enjoying success for now, but what happens when people
get tired of the same run-around? The rug will be pulled
out from under those companies which forgot how to dare,
and as their profits dwindle to nothing they will be too
foolish to see what was the cause of their downfall."
Corbett, 23, Montana
"I remember when the companies creating new
technology would make a content rich game to show off
the new mechanics of their babies and when a publisher
wouldn't be so full of PR that they were caught in their
own over hype/lies. Over hype is killing games. So many
letdowns." Sean, 25, Ontario, gamer since he
broke his Pong machine in the late 70's
Concern 6: Patience of publishing houses will
continue to deteriorate.
"As developers seek to push the technology, they
begin to push release dates. The next wave of great
games is simply taking longer and longer to arrive. The
industry did not foresee this change, and the publishers
simply kept development times the same as they had been
on weaker engines. The developer in turn is forced to
create a lesser product. The backing to create an
innovative title simply has not been there, and thus
there haven’t been many huge games. Publishers just have
to learn that in order to get a good game out, they need
to have the proper amount of time and money. Otherwise
we’ll continue to see games that could have been
revolutionary turn out to be bug infested and never
reach the success that we so desperately need in a game
at the moment." Chris, 18, California, gaming since
Doom
Concern 7: Developers will lose their love for making
games.
"In the beginning, game developers had so little to
work with, yet they did so much because of their love
for the field and their belief in its future. Now, with
so much more, most developers have lost their ‘love’ of
their work and that elusive breath of creativity seems
to be mired in people’s appetites for money." Paul,
19, Montana, gaming since before the days of Wolfenstein
3D and Crystal Caves
Concern 8: This is a phase, right?
"The industry is going through growing pains along
with the normal business practice of eliminating the
'weaker' competition - I hope." Rick, 52, Florida
Concern 9: Employment in the industry will be more
difficult to find.
"The recent closures won't affect how I buy games. It
does, however, make me wary about my goals of becoming a
level designer or programmer. It leaves doubts as to
whether or not this market will still be nearly as
popular, or even still around, by the time I get out of
college." Jake, 15, Maryland, playing since the age
of 3
"For people who are thinking of this as a profession
this has to be somewhat scary when you see any gaming
company close. It makes you think, ‘Is the market going
to be stable, or is there going to be any job for me
when I graduate?’ There are plenty of gaming companies
out there, but there are only a handful that make games
that last." Kevin, 22, North Carolina
Concern 10: Consumers will be taken for granted.
"It is a matter of targeting your audience and
keeping their interest by offering quality merchandise.
Some larger gaming companies have realized this but
others are only interested in the ‘buck’. Taking a
condescending tone and pushing developers faster without
taking the time to fully ‘debug’ only results in
dissatisfied customers and lost revenues. Gamers are not
a bunch of ‘dumb headed computer geeks’ to look down on
and milk. If you take that tone, the word gets around
and your ‘customers’ will go elsewhere, or do without."
Laurie, 50, Arizona, game player since 1996
Tricia "Kazi Wren" Harris is a Texas-based freelancer
who regularly writes on gaming issues, as well as the
founder of