October 2001

The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers -- A New Book by Aaron Marks

"Music had always seemed to be a part of my life and like everyone else, I had big dreams. I just didn’t have a clue as to the “what” or “how” part of it though...I didn’t naturally move to video games...But when scoring for video games finally did run up and slap me across the face, I realized my perceptions of this strange, new world were woefully distorted. The gaming world has advanced far beyond what I had imagined and the music had become utterly fantastic! And to top it off, I discovered some game composers were making $50,000+ per game for just a month or so of work. Now I was interested!..."

Forget the bleeps, bloops and cryptic graphics of your childhood video games. Sophisticated sound effects are essential to setting the stage for contemporary games. Everything from popular songs playing in the background to car horns, doors closing and other environmental sound effects engage some 145 million Americans that play computer and video games according to the Interactive Digital Software Association.

The game industry has grown in three short decades to rival the movie business -- and it needs sound designers to meet the needs of this latest generation of games.

"Today, game audio has evolved to an art form of its own. Game music quality, the release of stand-alone game music CDs and their potential for a Grammy Award has, at last, brought game music composition on par with the television and film industries. Who would have ever thought this even possible 30 years ago? Game music has made a quantum leap forward and we not only have the talents of game composers to thank, but the entire game industry for their continued support and for the technological advancements of audio hardware." (From The Complete Guide to Game Audio)

The Complete Guide to Game Audio may be the only book on the market that teaches musicians, composers, sound designers and game developers the technical and business skills needed to succeed in the computer and video game industry. This comprehensive guide details everything from purchasing the right equipment, using the correct file formats and developing audio for specific game platforms to making demo reels, negotiating business contracts and marketing. The companion CD-ROM features audio examples and demos of useful sound editing, sound effects plug-ins and sequencing programs.

"The future holds some incredible offerings for game audio your imagination, the only limiting factor. Picture yourself surrounded fully by sound, where game play relies heavily on your sense of hearing. Walking down a dark corridor in a first person shooter, hearing your footsteps below you, environmental sounds coming from air ducts and doorways, suddenly, you hear a noise behind and to your left, you turn to be confronted by a ghastly beast who wants you for lunch. You fire your weapon, the sound reverberating, shell casings tinkling on the floor, and the creature falls to the ground with a thud. That is going to be some serious entertainment! Sound will be as important as your eyesight in this new virtual world. The name of the game is total absorption, and you, as a composer or sound designer, will help set the stage." (From The Complete Guide to Game Audio)

Music has always been a part of author Aaron Marks' life. He created On Your Mark Music Productions in 1995, focusing on the local radio and television scene by composing jingles and scoring public service announcements. Seeking fame and fortune, he bumped into the games industry. His credits include a PlayStation 2 game, five CD-ROM game projects, 56 online casino games, a dozen touch-screen arcade games and numerous multimedia projects.

The Complete Guide to Game Audio is available from Amazon.com by clicking here

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