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For those who got da music
in them and and they want to take that music and put it
in games...
Interview
with the Goddess: A Chat with Chance Thomas
Just after "How do I get a job making games?"
the second most common query this publication
receives is the more specific "How do I get a job
making music for games?" As with most all
professions, it’s always good to look to a master
for direction and inspiration. And when it comes
to games and music, Chance Thomas is definitely
one of the masters. Thomas and his music production company HUGEsound are credited with numerous high-profile game
soundtracks including one of the first live orchestral
scores for games, Quest for Glory V. He has
been featured as a game music "sage" in numerous books
and articles and has been described as "a composer’s
composer"...More
(May 2004)
Magic
All Around: Reflection on the Making of the Surround
Music Score
for Magic: The Gathering
Battlegrounds
By Stephen Geering
Certainly, fascination with magic and magical powers
is eternal. Today we find it in books, movies, and
games. I have composed music for games, records,
television, and film, but my brush with magic came when
I was selected to compose the score for Atari’s new Xbox
version of the game, Magic: The Gathering
Battlegrounds...More
(November 2003)
More music and games
In April of this year, we published a piece on music
for games. In it we discussed how music and games are
becoming increasingly symbiotic in their relationship.
Shortly after publishing this piece, Vivendi Universal
Games announced that No Doubt would not only be
providing the music for their upcoming game, Malice,
but character voices as well. Also, since the publication of our first article on
music and games, we went to a rock concert. The first
one in a long time. By the end of the night, with our
fists almost involuntarily pumping toward the sky, we
were reminded just how powerful music can be...More
(August 2002)
Music
and games
With all the buzz about music and games, you would
think information on how to get into this area of the
industry would be common knowledge, but if the emails
GIGnews receives on a regular basis are any indication,
breaking your music into games remains something of a
mystery. Easily the most common question we receive is
"how do I get my music in games?" The questions come
from students, composers in other disciplines, and
frustrated band managers. With the South by
Southwest (SXSW) music conference and the Game
Developers Conference (GDC) conveniently back to
back this year, we set out to learn more about music and games...More
(April 2002)
Interview With the Goddess: A Chat With
George "The Fat Man" Sanger. In this interview,
Melanie chats up game music maestro George Alistair
Sanger, known by most in the industry as The Fat Man.
Internationally recognized for having contributed to the
atmosphere of over 130 games, People Magazine
calls him "a top candidate for the most prolific--and
obscure--living American composer"...More
(January 2002)
The game industry has
grown in three short decades to rival the movie business
-- and it needs sound designers to meet the needs of
this latest generation of games. Learn how to get in the
sound game in the new
Complete Guide to Game
Audio. (October 2001)
Ronnie
Way, Head Producer, Creativeway Services
recommend his favorite reads from a game
sound designer perspective. What
are the must-reads for sound designer professionals? Click
here.
The Risk Factor
by
Fraser Maitland
With the
arrival of the next wave of game technology, X-Box,
PS2…it appears we have taken another, tentative
step towards giving game music and sound design the
merit they deserve.
In the
words of Seamus Blackley, director of the X-Box
advanced technology team, when asked to comment on
the X-Box’ staggeringly high audio specifications,
"Sound and music are always done last, and always
have to make do with whatever system resources are left
over from graphics and game mechanics. Thus game music
and sound effects usually suck…"...More
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