For those who got da music in them and and they want to take that music and put it in games...

Interview with the Goddess: A Chat with Chance Thomas
Just after "How do I get a job making games?" the second most common query this publication receives is the more specific "How do I get a job making music for games?" As with most all professions, it’s always good to look to a master for direction and inspiration. And when it comes to games and music, Chance Thomas is definitely one of the masters. Thomas and his music production company HUGEsound are credited with numerous high-profile game soundtracks including one of the first live orchestral scores for games, Quest for Glory V. He has been featured as a game music "sage" in numerous books and articles and has been described as "a composer’s composer"...More (May 2004)

Magic All Around: Reflection on the Making of the Surround Music Score for Magic: The Gathering Battlegrounds
By Stephen Geering

Certainly, fascination with magic and magical powers is eternal. Today we find it in books, movies, and games. I have composed music for games, records, television, and film, but my brush with magic came when I was selected to compose the score for Atari’s new Xbox version of the game, Magic: The Gathering Battlegrounds...More
(November 2003)

More music and games
In April of this year, we published a piece on music for games. In it we discussed how music and games are becoming increasingly symbiotic in their relationship. Shortly after publishing this piece, Vivendi Universal Games announced that No Doubt would not only be providing the music for their upcoming game, Malice, but character voices as well. Also, since the publication of our first article on music and games, we went to a rock concert. The first one in a long time. By the end of the night, with our fists almost involuntarily pumping toward the sky, we were reminded just how powerful music can be...More (August 2002)

Music and games
With all the buzz about music and games, you would think information on how to get into this area of the industry would be common knowledge, but if the emails GIGnews receives on a regular basis are any indication, breaking your music into games remains something of a mystery. Easily the most common question we receive is "how do I get my music in games?" The questions come from students, composers in other disciplines, and frustrated band managers. With the South by Southwest (SXSW) music conference and the Game Developers Conference (GDC) conveniently back to back this year, we set out to learn more about music and games...More (April 2002)

Interview With the Goddess: A Chat With George "The Fat Man" Sanger. In this interview, Melanie chats up game music maestro George Alistair Sanger, known by most in the industry as The Fat Man. Internationally recognized for having contributed to the atmosphere of over 130 games, People Magazine calls him "a top candidate for the most prolific--and obscure--living American composer"...More (January 2002)

The game industry has grown in three short decades to rival the movie business -- and it needs sound designers to meet the needs of this latest generation of games. Learn how to get in the sound game in the new Complete Guide to Game Audio. (October 2001)

Ronnie Way, Head Producer, Creativeway Services recommend his favorite reads from a game sound designer perspective. What are the must-reads for sound designer professionals? Click here.

The Risk Factor by Fraser Maitland
With the arrival of the next wave of game technology, X-Box, PS2…it appears we have taken another, tentative step towards giving game music and sound design the merit they deserve.

In the words of Seamus Blackley, director of the X-Box advanced technology team, when asked to comment on the X-Box’ staggeringly high audio specifications, "Sound and music are always done last, and always have to make do with whatever system resources are left over from graphics and game mechanics. Thus game music and sound effects usually suck…"...More

 

 

 

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