October/November 2002

Just who the heck is Jay you say? 

Q: Hi, I am project "leader" of a start-up team. I thought I'd drop you a line in the hope you'd be able to answer a question, and generally shed some light on what I feel is a largely ignored issue.

Our team consists of 9 members. Two guys are in Australia, one's in Canada, one's in America and the others, myself included, are scattered around Europe (including Russia). We communicate via the internet (IRC, E-mail etc). Everyone in the team is willing to relocate. Will the fact that we're scattered all over the world have a bearing on a given publishers willingness to fund us? Additionally Which nationality of publisher would it be best to go to? (English/American/Whatever)

I'd like to thank you in advance for any light that you can shed on this matter.


Tom

A: Tom, Publishers are warming up to the idea of virtual teams, but they have not fully embraced it yet. The publisher will most likely want assurance that the entire team will relocate once a deal is signed. I know many teams who worked just as yours does until they secured a publisher, then they moved to a central location. There are pros and cons to being located in any country. Many publishers want a team that is easily managed so I would look to North America or the United Kingdom. The United States is always a safe bet and Canada has excellent tax benefits to companies that qualify.  The main thing to remember is you want to locate your company in an area with a low cost of living. This will lower your overhead dramatically and make the overall project more appealing to publishers.

Jay

Q: I've been designing a modern military RTS game for the past 2 years. I'm ready to pitch the game to companies to have them complete the programming and production. I've read mixed reviews on the need of having a patent on the design before I do so. Can you give me some advice on this topic?

Chad

A: Chad, This is a very difficult area to approach.  I have personally never seen a design by an individual be patented, generally a strong NDA will serve your purpose. The most difficult part of this will be finding a team to accept an outside design. You will have more success working with investors and contracting a team to build your title for you.  Many developers do not have the revenue to purchase the rights to designs and they are generally more comfortable working on = their own projects. If you can bring the investment money to the table, this situation will change dramatically though.

Good luck to you!

Jay

Editor's Note: Also check out this article by attorney Tom Buscaglia on the subject.

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Who is Jay?
Jay Powell is an agent at Octagon Entertainment, a full service agency catering to the needs of game developers, specializing in the creation of domestic and international opportunities for game financing and publishing and finding opportunities in other medias. Jay has arranged and negotiated numerous deals in Europe and North America for Octagon's clients. He has also proven a key evaluator of projects, having secured some of Octagon's most successful games. With gaming experience in excess of fifteen years, Jay's industry insight has been immensely beneficial to Octagon's clients and publishing partners. Jay's experience has allowed Octagon to create and maintain a property evaluation and acceptance methodology that exceeds the standards and expectations of the interactive industry. Now, Jay brings his knowledge and experience to you. 

 

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