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May
02
Q: In addition to the demo, what should a
developer have in its publisher presentation?
A:
In addition to your demo, you need to make sure that the
publisher has all the information they need to properly
evaluate your proposal. You should include a walkthrough
of the demo and/or saved games to be certain that they
can see all the unique selling points of the game. They
will also be interested in the past history of the team
itself and what the individual team members have worked
on in the past. Also, include a design treatment in the
package, not a 400 page document, but 15-20 pages that
outline the unique gameplay and technology features, and
lets the publisher know the time you plan to complete
the game and an idea of the cost.
Jay
Q: Jay, any insider tips on the best place
to spend our time at E3? We're a new developer, we're on
a budget, and we need to maximize our money and time. I
know the Fairmount lobby bar is the place at GDC, what
about E3?
A: Unfortunately, E3
is so large that it is hard to pin down one place to
socialize like the Fairmont at GDC. I would certainly
spend my time looking around the floor. E3 is aimed at
the press and retail buyers, meeting with publishers is
not the best way to spend your time unless you have been
in discussions with them for some time and a meeting
will be key to closing your deal. Walk the floor and see
what types of games the publishers are releasing and
what features competitive products are including. If
you are just starting the development of your game, you
need to make sure that the project you are working on is
better than the majority of the games you see here.
Many booths will have a "happy hour" around 5 each
day. This is a good time to meet some of the important
people at the company in a more relaxed atmosphere. Keep
in mind though, the larger the publisher, the harder it
will be to gain access to these booths.
Jay
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Note:
If
you didn't get a chance to attend GDC or were foolish
enough to miss Jay Powell's lecture, we're giving
you another chance. Jay has graciously
allowed us to publish his white paper:
Negotiating
Contracts That Protect Your Title and Team.
Who
is Jay?
Jay Powell is an
agent at Octagon
Entertainment, a full service agency catering to the
needs of game developers, specializing in the creation
of domestic and international opportunities for game
financing and publishing and finding opportunities in
other medias. Jay has arranged and negotiated numerous
deals in Europe and North America for Octagon's clients.
He has also proven a key evaluator of projects, having
secured some of Octagon's most successful games. With
gaming experience in excess of fifteen years, Jay's
industry insight has been immensely beneficial to
Octagon's clients and publishing partners. Jay's
experience has allowed Octagon to create and maintain a
property evaluation and acceptance methodology that
exceeds the standards and expectations of the
interactive industry. Now, Jay brings his knowledge and
experience to you.
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