June 2001

Q: My company has just returned from E3 and we had some wonderful meetings with publishers. We're still in discussions from the show, but is there anything else we should be doing?

A: Congratulations on having a great E3! Most importantly, continue to follow up with your contacts from the show. Most publishers saw a lot of new titles while they were there and they are in weekly meetings right now to decide who to pursue and who to drop. Make sure that your team and game are fresh on their minds and you do not get lost in the shuffle. Do not rely solely on the handful of publishers you spoke with though. If you have serious interest from a publisher (or hopefully a few), make sure the other publishers that you didn't speak with are aware of the game you are pitching. This could lead to a bidding war between them or at least increase your chances of landing a deal. If you don't have the time or the contacts to do this, bring in someone to help. A good contact base is the key to getting the best deal out there. 

Essentially - make sure you have followed up with everyone you met and you are responding to their requests in a timely matter. This goes for the media as much as the publishers. If you had interest from websites or magazines, make sure you provide them with what they need. The exposure you receive could mean the difference in a mediocre deal and an awesome deal.

Good luck!

Jay

Q: We are a multimedia company with a couple properties in development. What all are publishers expecting us to have completed prior to seeking a publishing deal? Thanks...I love your advice!

A: What a publisher will want to see will depend on your company's track record in the industry. You want to provide a publisher with everything they need in order to make a decision on the first look.  You do not want to extend negotiations because they have to ask for additional information. In a BEST case scenario you should send a solid demo that shows the unique selling points of the game, budget, timeline, detailed walkthrough, and any localization information that you have on the game.  If you have released other games in the past you can get away with leaving some of this out, but why take the chance?

Publishers want to stand behind good teams that are financially stable. If you can show justification for these two points, you are well on your way. 

Jay

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