Jay is back with all new answers for your game questions.

Just who the heck is Jay you say? 

Q: Jay, I am currently enrolled in a 2 year program for Software Applications and Programming at a technical institute. My future plans include taking game design at Full Sail in Florida. As it stands, my plans are to get my Associate degree in programming, and then get an associate degree in Multimedia as well, or maybe some form of 3D design. Do you think this is a wise choice, what do you recommend?

A: Getting into this industry has no real set path unfortunately. I'm not nearly as involved in the career side of the industry as my friends over at GameRecruiter (Marc and Melanie regularly contribute to GIGnews as well). Through what I have seen, schools such as Full Sail and Digipen certainly do not hurt your chances at a job in this industry, but nothing beats experience. Many of the industry veterans worked their way up through the ranks with beginnings in the testing/QA department. I can attest to this method myself as that was the path that lead me to my job today. Game design is particularly hard to get into without starting in other departments. Most companies want designers with experience, so being promoted from within a studio is a great way to get those first few games under your belt.

You may want to touch base with some folks in the industry who are more acquainted with the career side, check out job postings to see what companies are looking for, and get as much experience as you can in the meantime as well.

Good luck,

Jay

Q: Hi, I’m a young entrepreneur interested in starting my own video game software company which will make and sell action/adventure games which I hope to sell on existing platforms such as Xbox and PS2. What hardware and software do I need to buy to get into the business having less than a million dollars? (June 2002)

A: The first thing you need to decide is what you are going to need in the end. Will you be licensing an engine or building your own? Will you be doing your music in-house or outsourcing it? A lot of your needs will be decided on questions like these, each engine will have it's own requirements and some engines are better than others for certain genres. An engine alone will cost you anywhere from $50,000 to $500,000. You will need the workstations for your team and copies of any necessary software such as Office, Maya, 3D Studio Max. Once again this will depend on the engine you select and what your needs are. Many times development kits for the consoles can be purchased through your publisher, but be prepared to get these as well if you have to. They will cost about $10,000 to $15,000 apiece and you shouldn't need more than 2 or 3 for each console.

Hope this helps.

Jay

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Who is Jay?
Jay Powell is an agent at Octagon Entertainment, a full service agency catering to the needs of game developers, specializing in the creation of domestic and international opportunities for game financing and publishing and finding opportunities in other medias. Jay has arranged and negotiated numerous deals in Europe and North America for Octagon's clients. He has also proven a key evaluator of projects, having secured some of Octagon's most successful games. With gaming experience in excess of fifteen years, Jay's industry insight has been immensely beneficial to Octagon's clients and publishing partners. Jay's experience has allowed Octagon to create and maintain a property evaluation and acceptance methodology that exceeds the standards and expectations of the interactive industry. Now, Jay brings his knowledge and experience to you. 

 

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