February 02

Q: I have a great idea for a game, what do I do? Can a person "sell" a game idea to a company?

A:  Unfortunately there is very little you can do without the backing of a publisher, developer, or finance group.  Publishers and developers very rarely pick up ideas that are not their own.  Many larger publishers even have NDAs (non-disclosure agreements) that say they will not guarantee that they do not have a similar idea in the works. Your best bet is to find the financing to pay for the game. Many smaller developers exist that are avidly seeking contract deals.  If you have the money, they will be happy to help your dream come to life. The other option would be to use your spare time to create a demo of the game. You could use the advances from a publisher to finish out your team and complete the game.  There is very little chance at all of simply selling an idea by itself though.

Jay

Q: I read in a recent issue of GIGnews that some business analysts believe that the music industry could gain the most in the near-term from steady growth in the connected console market. According to the article, dynamic or user selectable music soundtracks could add replay value and excitement to gameplay, and publishers could extend a game's lifespan and gain cross-promotional partnerships by having musicians release special singles and remixes for use as game soundtracks. I'm a game developer, and to be honest, we haven't focused much on music in getting our demo ready? How much value do publishers put on the game soundtrack? Do we need to have the music pretty much set before approaching publishers? Also, if we want to use a band's music for our game, who handles the licensing? The developer or the publisher?

A: There have certainly been several advances in the convergence of these industries in the last few years. Microsoft just announced a partnership with Linkin Park for the upcoming tour and more and more games are beginning to license titles from artists for their soundtracks. The article you mention hits the nail on the head though and I certainly agree with the thoughts there. I feel that licensed music does add to the game, but there will always be a place for music composed made specifically for the game to enhance the mood. 

As far as your role as a developer, you should leave the music licensing to the publisher unless you have an excellent contact source in the music industry. If you are planning to compose music, there are several game musicians in the industry and an in-house person will work as well. I would approach the publisher with ideas or examples of music you would like to license.  The bigger publishers will have a better chance of getting these songs for your game though.


Jay

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Note: If you didn't get a chance to attend GDC2001 or were foolish enough to miss Jay Powell's lecture, we're giving you another chance. Jay has graciously allowed us to publish his GDC white paper: Negotiating Contracts That Protect Your Title and Team

Who is Jay?
Jay Powell is an agent at Octagon Entertainment, a full service agency catering to the needs of game developers, specializing in the creation of domestic and international opportunities for game financing and publishing and finding opportunities in other medias. Jay has arranged and negotiated numerous deals in Europe and North America for Octagon's clients. He has also proven a key evaluator of projects, having secured some of Octagon's most successful games. With gaming experience in excess of fifteen years, Jay's industry insight has been immensely beneficial to Octagon's clients and publishing partners. Jay's experience has allowed Octagon to create and maintain a property evaluation and acceptance methodology that exceeds the standards and expectations of the interactive industry. Now, Jay brings his knowledge and experience to you. 

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