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December
01
Q: Jay, We're a small developer close to a
publishing deal on a couple of titles. The publisher
wants to "cross-collateralize." What exactly does that
mean and should we do it?
A: No. Cross
collateralizing stands to hurt you more than it would
help. What this term means is that all the titles would
be grouped together for the purposes of calculating
royalties. For example, let's say you have 3 titles you
are selling a publisher and they can guarantee 100,000
units on each one. Of these games, one sells 100,000
units, one sells 50,000 units and one sells 140,000
units. Without cross collateralization you would see
royalties on the title that sold 140,000. If these games
were cross collateralized you would see no revenue at
all. The total guarantee would have been 300,000 units
and the games have only sold 290,000. This clause
protects publishers against poor selling games by using
a better game as "collateral". Don't do this. Set a
guarantee and royalty rate for each product. The only
time you should even consider this clause is if you are
talking about several different sku's of the same game.
I hope that helps.
Jay
Q: Jay, I own a small animation and game
development studio. I recently read a children's book
that I think would make a great game for kids. How do I
go about licensing the book? Any idea on costs?
A: The costs can
vary dramatically. It's much cheaper if you get it
before it gets really popular though. The easiest thing
to do is look in the front of the book and find the
publisher. Call the publisher and get the agent's name
and contact info for that author. The author's agent is
who you need to speak to. The publisher will rarely hold
the rights.
Jay
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