August 2001

 Q: We've just completed our demo for the game that we've been working on for a while. We sent the game to the publishers we know of in the US but we haven't heard anything back yet. With ECTS coming soon we were thinking about making that trip. Is it worth it?

A: First be patient with the US publishers. As a general rule, the bigger the publisher (anywhere) the longer the evaluation.

ECTS is going to be interesting this year. Many of the console manufactures are having their own show outside of the ExCeL center so there are only a few publishers on the show floor. The good side to that is that you will get good face time with some of the big European publishers.  Look at the ECTS list of exhibitors and email any European publishers that you have contacts with.  When you have an idea of how many meetings you can get at the show, weigh that against the cost of the flights to London and the hotels there.  If you feel it's worth the money and time out of the office, go for it.  Very few US developers go to ECTS and with the GDCE there this year as well you could pick up some great contacts!

Q: We're seeing an interest in our new RTS from publishers in the US and Europe.  Is there a fundamental difference at all between them?  In your experience, is a deal with a US company better than a deal with European company or vice versa?

A: Congratulations on the success so far with the game. Looks like you have a winner there. The difference in publishers doesn't really come down to where they are located. Most of the big publishers have offices all across the world now anyway. You will end up dealing with the office closest to you once a deal is done in most cases. So even if you contract with an Ubi Soft, Infogrames, or Cryo, you'll still work closely with the US office. The best way to pick a publisher is to find one that shares your excitement for the game, one that you feel you enjoy working with, and well... the one that gives you the best deal/contract. If you find yourself annoyed or angry at the publisher early in the evaluation or contract negotiation stages, that's a good warning flare for things to come. The advantage of some of the European publishers is that many of them have access to funding not available here in the States and new companies will be willing to pay a premium for a game to get a foothold in the US market and get their name out there.
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