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November 2003

Q: We're a small game developer on the East Coast. Being budget-minded we are trying to decide the best way to spend our money in terms trying to make good contacts. In budgeting for 2004 we feel we should make a decision between going to GDC or E3? What is your advice?

A: If your main objective is to meet people and make contacts, I would recommend GDC. It is a much smaller (and quieter) atmosphere and you have a much better chance here of getting real face time with the publishers you need to meet. Make sure you plan ahead and start scheduling your meetings well in advance, though, as the publishers will fill their agenda rapidly. E3 is great for the experience and to see what the industry will be doing in the next year, but it is not a show to pitch titles to publishers unless you have a long history and a good relationship with them already though.

Q: We're a new indie developer and we're trying to sort out a profit-sharing plan for team members. Any suggestions? Anything we should avoid?

The Indie Game Development Survival GuideA: A good resource for this subject and other indie developer topics would be The Indie Game Development Survival Guide by David Michael (Charles River Media, ISBN 1-58450-214-2). The book covers pretty much everything a new independent game developer would need to know and, with regard to your question specifically, there is a chapter on "Team Member Compensation" which includes a section on profit sharing. This may not hold all the answers, but it would be an excellent start. The book was published in August 2003, so the information should be relatively timely.


About Jay
Jay Powell is an agent at Octagon Entertainment, a full service agency catering to the needs of game developers, specializing in the creation of domestic and international opportunities for game financing and publishing and finding opportunities in other medias. Jay has arranged and negotiated numerous deals in Europe and North America for Octagon's clients. He has also proven a key evaluator of projects, having secured some of Octagon's most successful games. With gaming experience in excess of fifteen years, Jay's industry insight has been immensely beneficial to Octagon's clients and publishing partners. Jay's experience has allowed Octagon to create and maintain a property evaluation and acceptance methodology that exceeds the standards and expectations of the interactive industry. Now, Jay brings his knowledge and experience to you. 

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