MAY 2004

Q: In 2001 the manager of a small development studio headed to E3 for the first time said they had managed to book meetings with some of the big publishers in the industry and he wondered what to expect from the meetings. Has your answer changed any in the past 3 years? We are now in the same position and are wondering the same thing, but have there been in developments or changes in the past 3 years?

A: There have been many, many changes in the last three years. The same rules apply if you do have that meeting, but I would discourage going to E3 for the sole reason of meeting publishers and pitching products. Unless you have an extensive relationship with that publisher there is little that will happen in the 30 minutes to an hour you have there that could not be accomplished outside of the show. The larger publishers are looking for well known, proven teams with console experience. Anything short of this and you will have extreme difficulty closing a deal. Brian Hook recently updated his blog with an interesting article on his former company Pyrogon, I would highly recommend it.

For a smaller or new team I would recommend going to E3 for the competitive analysis. Take the time to walk the floor and look at titles similar to yours in genre. Even the budget and casual game markets are getting highly competitive right now so you need to know what you will be up against when it comes to finding a publisher. Also take some time to meet or introduce yourself to some of the smaller publishers and investigate alternative means of reaching the market such as online distribution. In short, E3 is primarily a chance for companies to present their titles to the media and the retailers. In my last 3 years at the show I have seen very few deals done at the show.

Q: There seems to be an explosion of mobile games development conferences. What's really going on with mobile games? I know they cost far less to develop but can a developer make any real money and, if so, how? What are the keys to success in your opinion? What's the true state of affairs when it comes to mobile games?

A: The mobile game industry is a bit of a concern in my opinion. Mobile gaming is certainly becoming more popular here in North America and many providers are looking to get in on the action. Unfortunately, I see the industry much along the lines of the GBA market a few years ago. With a low barrier of entry there are many, many companies that create good quality games. But is there a market for all of them? I would be hesitant to start a new company right now with the sole goal of servicing the mobile gaming market. There are a lot of big companies right now doing this and many Asian and European developers have a jump on those here in North America. I see the market being taken over by licenses and franchises that branch from core games and pop culture. Unless a company has a line on these licenses or something else that will give the games a definite hook, I would be wary.

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