APRIL 2004

Q:  We're in the final stages of signing a contract with a publisher but we are small company and we want to make sure that we will be paid on time. How does a company like ours find out this information?

This is a very big issue with a lot of developers right now.  The best thing you can do is a lot of research. 

1) Ask for references from your publisher, but also look through their website and contact as many of the developers that they have worked with as possible. Your publisher will usually give you references to the companies they have the best reputation with so you need to work a little on your own. Find out if the publisher has been prompt with all payments, if there have been any problems, and if their royalty statements have been on time and accurate. 

2) I also highly recommend requesting a report from Dunn and Bradstreet for companies based in the US.  This is a wonderful resource for you on your first experience with a publisher.

3) Find out as much as you can about the principles of the company. Who did they work for in the past?  What experiences have other developers had with the individuals? Did the company recently change names? If so, make sure you research the work done under their previous name or brand.

Keep in mind that you should never ignore what you hear from your fellow developers, even if this deal is the only one on the table at the moment you would be better off not signing it than moving forward only to not be paid and deal with the legal headaches.


Q: Jay, I am really interested in writing storylines for video games, but how would I make my storyline a reality? I'm not really interested in anything else but writing. Are there jobs out there in the industry solely for writers?

A: There are jobs in the industry for you. When Half-Life came to market several years ago, the push for quality writing in games (outside of adventures) began in earnest. These jobs will be few and far between though as, unlike programmers and artists, only one or two writers will be needed per team. As these positions will most likely be available on the larger teams you may want to look towards freelance work to get a good start.

Q: I am an art student who is beginning to look into careers in game development.  It's been suggested to shorten it to "Chris" instead of Christine to have a better chance of getting an interview, but people have disagreed with that suggestion, too.  I figured it would be better to ask someone in the industry for their opinion on the subject before beginning to look for work. I'd really appreciate any advice you would have in regards to this. -- Christine

A (Courtesy Melanie): I have never heard such ridiculous advice. Although still a minority in game dev, there is a growing number of women in the business and many hiring managers who really appreciate diversity in the work place. When looking for a position in game development, you will be judged on your demo reel, not whether you are a man or a woman.

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