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September 2001
Flash Games Studio
by Sham Bhangal | Glen Rhodes | Justin Everett-Church | David Doull |
Igor Choromanski | Thomas Poeser | Kevin Sutherland
This
book takes the the Flash user into the realms of game design, and hunts
out the features that will evolve Flash skills into full-on game
wizardry. Flash Games Studio discusses what makes a good game –
and what makes a great game. The authors grapple with the concepts of 3D
and how to get Flash to produce cutting-edge game environments, while
reducing those file sizes and download times. The book "conducts a
battle of wits with artificial intelligence, and has a good crash around
with some collision detection in platform games." In short, Flash
Games Studio pushes Flash to its breaking point to see what lies
beyond.
What this book covers
This "Studio series" book assumes you already know your way around
Flash's basics, and it aims to boost your knowledge and help you master
some advanced techniques. Flash Games Studio draws its
inspiration from the full spectrum of Flash's capabilities. Among other
things it looks at:
<> Refining methods of graphic creation to speed up game
performance
<> Using ActionScript techniques for player control and environmental
reactions
<> Mastering the sound capabilities with interactive soundtracks
<> Using data packets and sockets to develop multiplayer games
Who this book is for?
If you want to turn your open-ended Flash animations into challenging,
high-quality games, then this is the book for you. You will benefit most
from it if you are:
<> A Flash user who wants to get comfortable with the most
important and useful ActionScript commands
<> Flash users who want to push the software to the edge of its
capabilities, and stretch their knowledge base to its limit.
<> A Flash-savvy game designer who wants to venture into the realms of
web-based gaming
Summary of Contents
Chapter 1 – Introduction to Gaming
Chapter 2 – Optimizing Graphics for Games
Chapter 3 – Flash's Built-in Objects
Chapter 4 – Event Handling
Chapter 5 – Turn-Based Games and Advanced Logic
Chapter 6 – Structured Real-Time Programming
Chapter 7 – Designing a Platform Game Construction Kit
Chapter 8 – Interactive Sound
Chapter 9 – Let there be Music
Chapter 10 – Understanding Artificial Intelligence
Chapter 11 – The Third Dimension
Chapter 12 – Real 3D
Chapter 13 – Ultimate 3D
Chapter 14 – Online Data
Chapter 15 – Multiplayer Applications
Afterword – Director for Flash Users
Flash Games Studio is published
by friends of ED and is available from
Amazon.com
Note: Book co-author
Glen Rhodes will be speaking on the subject of multiplayer
applications at FlashKit 2001. Learn more at
www.glenrhodes.com
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