July 2001

In this issue of GIGnews.com, we've put down the controller, turned off the telly, put on our reading glasses, and kindly asked game industry insiders for book recommendations. (Note: When available, we've linked to Amazon and other sources where you can learn more about and/or purchase the books). Time to read, class....

Eric Haines, Co-Author of Real Time Rendering, Recommends... Alex Macris of Cryo Interactive Entertainment Recommends... Alexander Nareyek, Author of Constraint-Based Agents Recommends...
3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
by David H. Eberly
Amazon.com
Game Programming Gems
by Mark DeLoura (Editor)
Amazon.com
3D Games, Volume 1:  Real-time Rendering and Software Technology
by Alan Watt, Fabio
Policarpo
Amazon.com
Eric Haines: "A Practical Approach to Real-Time Computer Graphics by David Eberly is an excellent complement to the book I co-authored, as it covers many geometric operations and algorithms in detail and includes source code. I also like the recent Game Programming Gems by Mark DeLoura, which covers some basic and advanced programming techniques and algorithms, as well as a few brand-new ideas not published before."

Editor's note: Eric maintains a computer graphics programming book list here

The Cache Memory Book
by Jim Handy
Amazon.com
Alex Macris: "Today's performance optimization is not achieved by coding in assembly language (except on PS2 and DirectX8). The key today is leveraging the power of cache memories as well as handling busses bottlenecks. The functioning of cache memories is not trivial -- this book is a great learning tool."

Editor's note: If you missed Alex's piece, Incremental Tessellation, then you don't know jack about tessellating Bézier patches. And you should. Read it now.

 

Constraint-Based Agents: An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds by Alexander Nareyek
Springer 

Alexander Nareyek: "The formal framework developed is evaluated by application to the field of computer games, which fit the problem context very well since most of them are played in real time and provide a highly interactive environment where environmental situations are changing rapidly."

Editor's note: Alexander didn't actually write to say "I recommend my book...", however, he did send us a press release about the book (bravo! -- such author initiative should be rewarded) and we assume he does recommend his own book. 


 

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