Welcome to For Programmers, our ever-expanding resource for all things programming and game development related. 

8 Habits Of Highly Effective Game Programmers
by Erik "Wazoo" Yuzwa
Professionally, 2003 year was a milestone year for me for one reason: I finished my first game. After years of calling myself a "game developer", I could finally say that yes, indeed, I have made a game...More (January 2004)

Book: Flash Games Studio
...This "Studio series" book assumes you already know your way around Flash's basics, and it aims to boost your knowledge and help you master some advanced techniques. Flash Games Studio draws its inspiration from the full spectrum of Flash's capabilities...More
(September 2001)

Programmers Eric Haines, Alex Macris, and Alexander Nareyek recommend their favorite reads from a game programmer perspective. What are the must-reads for game programmer professionals? Click here. (July 2001)

Incremental Tessellation by Alex Macris
Everybody who works in the graphic industry knows about Bresenham’s line drawing algorithm. And we all apply, every time it's possible, his simple and power full principle: compute a step and use it to climb, and climb, and climb…

Let’s try one more time. Let’s find out how much this elegant solution can help us in the fashionable problem of tessellating Bézier patches...More (June 2001)

Behavioral Animation by Ismail Ziauddin  

Warping of Graphic Objects by Ismail Ziauddin  

An Absolute Beginner's Guide to MUD Programming: Chapter 1  by Jonathan Morrow 

Absolute Beginner's Guide to MUD Programming, Chapter 2 By Jon Morrow

Designing Parametric Interpolation with C++ Templates by Ismail Ziauddin

Speech Interfaces for Games by François Dominic Laramée
Part 1: How Speech Recognition Works
Part 2: Natural Language Understanding
Part 3: Designing a Speech-Based Application

Working So Others Can Play: Jobs in Video Game Development
Part 3: Programmers, Other Occupations, and Resources
by Olivia Crosby

Using Genetic Algorithms for Game AI by Greg James

Extended Graphical Templates for Sprite Management
by Ernest Pazera

Implementing Artificial Intelligence by Jonathan Nix

Normal Transforms by Eric Haines and Tomas Möller

 

 

GIGnews is a publication of GIGnews.com, Inc.
"Get In the Game" is a registered trademark used with permission.

© 1
999- 2005 GIGnews.com, Inc.
Legal