
Welcome to For Programmers,
our
ever-expanding resource for all things programming and game development
related.
8
Habits Of Highly Effective Game Programmers
by Erik "Wazoo" Yuzwa
Professionally, 2003 year was a milestone year for
me for one reason: I finished my first game. After years
of calling myself a "game developer", I could finally
say that yes, indeed, I have made a game...More
(January 2004)
Book: Flash Games
Studio
...This "Studio series" book assumes you already know your way around
Flash's basics, and it aims to boost your knowledge and help you master
some advanced techniques. Flash Games Studio draws its
inspiration from the full spectrum of Flash's
capabilities...More
(September 2001)
Programmers
Eric Haines, Alex
Macris, and Alexander Nareyek
recommend their
favorite reads from a game programmer perspective. What
are the must-reads for game programmer professionals? Click
here. (July
2001)
Incremental
Tessellation by Alex
Macris
Everybody who
works in the graphic industry knows about Bresenham’s
line drawing algorithm. And we all apply,
every time it's possible, his simple and power full
principle: compute a step and use it to climb, and climb,
and climb…
Let’s try
one more time. Let’s find out how much this elegant
solution can help us in the fashionable problem of
tessellating Bézier patches...More (June 2001)
Behavioral
Animation by Ismail Ziauddin
Warping
of Graphic Objects
by Ismail Ziauddin
An
Absolute Beginner's Guide to MUD Programming: Chapter 1 by
Jonathan Morrow
Absolute Beginner's Guide to
MUD Programming, Chapter 2
By Jon Morrow
Designing
Parametric Interpolation with C++ Templates by
Ismail Ziauddin
Speech Interfaces for Games
by François
Dominic Laramée
Part 1: How Speech Recognition Works
Part 2: Natural Language Understanding
Part
3: Designing a Speech-Based Application
Working
So Others Can Play: Jobs in Video Game Development
Part
3: Programmers, Other Occupations, and Resources
by Olivia Crosby
Using
Genetic Algorithms for Game AI
by Greg James
Extended
Graphical Templates for Sprite Management
by Ernest Pazera
Implementing
Artificial Intelligence by Jonathan Nix
Normal Transforms by Eric Haines and Tomas
Möller
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