Creating Rich and Beautiful Texture Art 

by Eni Oken

One of the most important techniques used to create texture art that is rich and full of depth is called "layering". Widely used in the traditional art world, "layering" is still not very well known in the gaming industry, even though good texture art is vital for the success of any game project.

Commonly used in traditional illustration as foreground, middleground and background, layering is a well known technique where overlapping elements result in complex-looking imagery, even if the individual components are relatively simple. See figure 01

The quantity of overlapping elements can vary greatly, but generally speaking, good texture art should have at least one of the following layering components:

Layer 1: Background
Almost all texture work has some sort
of background, such as brick, stucco, marble, skin, etc. When using an irregular pattern, it is preferable to use something that is not too strong or vibrant, for it may detract from the main features of the texture.
See figure 02

Background elements should be seamless in nature, that is, they should repeat in all four directions without showing strong seams or shadows.

Layer 2: Main features and details
The main feature is the central focus of attention in the texture art. When creating art for environments and backgrounds, main features will usually be: doors, windows, frames, columns, corners, panels, etc.
See figure 03

To create a rich piece of texture art you  should also add details, which can usually be elements that are reduced in size to complement the main feature. Details will usually be corners, fixtures, buttons, door knobs, wrinkles, etc. 

It is important that most features and details have a dimensional quality to them, sometimes with a shadow to make them stand out from the background (but not too much, or else it will look fake when in perspective).

Layer 3: Border and transitional edges.
In the real world, every time one type of material encounters a sharp corner or a different material there will always exist some type of edge or border. Transitional edges can be as subtle as a fine line of dust and grime, or as complex as a decorative border. Borders and transitional edges are fundamental to make the work look finished.

See figure 04

Borders should be used in two situations: when transitioning from one type of material to another (See figure 05), and around the perimeter of the artwork (See figure 06).

Important: Do not disregard the importance of borders and transitional edges. They are probably the most important of all texture layering elements. If you prefer a simpler look to your texture art or don't have the time, then at least choose to use a few borders, even if they are as simple as an airbrushed line around the edges.

Layer 4: Dirt and grime
All good texture art needs a certain degree of wear and tear, dirt and grime, to break the computer generated look of the image.

Dirt can be applied in different locations: you may airbrush the image lightly and irregularly around corners and edges enhancing corners and edges or you may apply it over the entire texture art.

Figure 06 shows how the wall surface has a distressed and dirty look to it.

Conclusion
Figures 7 and 8 show two other examples of texture art that were created using overlapping elements. Remember, they can be as many elements as you like, as long as they keep their legibility intact (that is, as long as you can still read partial shapes and colors). When the design becomes too cluttered, then it's time to stop adding layers.

All the images here were created using Texture Kit Classic Ornament CD, which is a unique texture library. The CD contains everything you need to create great texture art: you learn and improve your texture painting skills while using the collection. It offers 60 elements that can be overlapped using the layering technique, resulting in virtually hundreds of different customized pieces of texture art.

For more information or to order the Texture Kit Classic Ornament CD online, go to:

Texture Kit Classic Ornament's home page:
www.oken3d.com/texkit

 

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Figure 01

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