
March 2002
How to Network at Game Industry Events
by Marc Mencher and Dustin Clingman
The rules of social networking are somewhat like the
rules for multiplayer programming, if you plan on
supporting multiplayer in your game, there are certain
rules and guidelines you must follow. As game industry
event season is definitely upon us, we’ve put together a
few guidelines to help you make the most of these events
to boost your career and enhance your professional
reputation. While some of these guidelines may sound
fairly obvious and others a trifle Machiavellian, they
are not designed to insult your intelligence or diminish
your honesty. Rather, they are designed as reminders and
pointers as to how to best showcase you, your
personality, and your abilities.
It doesn't matter who you're talking
to, as long as you’re talking.
To make the most of a networking event, spend 75
percent of your time with people you don't know.
Sure, it’s okay to go to a function with a small group
of friends, but use them as "home base". And if you find
yourself spending too much time at home base, walk away
from your group, go get a drink, or head outside to the
smoking section. Even if you don’t smoke. Force yourself
to meet people along the way.
Networking is a numbers game.
In this game you’re making connections and getting
your name circulating. Talking to people gets you jobs.
U.S Department of Labor statistics show that 80% of jobs
are unadvertised and obtained through networking.
The ultimate goal in your networking efforts is to
position yourself to interview and, even better, get
hired for these unadvertised jobs. You never know who
can help you, so talk to as many people as you can.
The most important information you want to get from
people when networking is the names of other people you
can contact.
Never just out and out ask for a job unless the person
you are networking with brings up the subject. Asking
someone for employment is an immediate turn-off. Yes,
you want a job and/or advance your career but when
networking your focus should be on: gathering
information to help tailor your resume presentation;
gathering insider information and opinions; and finding
mentors. The time for directly asking for a job or job
advice occurs after a networking event, and once you
have established an ongoing relationship.
Networking is really just focused socializing. Do it
for life!
Don’t let the prospect of networking scare you. Approach
it as simply focused socializing. And for you types who
don’t like the socializing thing – get over it. This is
simply something you must learn to do. If you’ve taken
the time to train yourself as a game programmer, then
take the time to learn how to socialize. Most of your
focused socializing will occur with other programmers,
so it should be easy to get a conversation going if you
bring up some game development issue. Most likely you’ve
already had these kinds of conversations in the past.
From this point forward, you are merely socializing with
a particular goal in mind: to position yourself for the
next opportunity. This does not necessarily mean the
next job. It means the next opportunity. Networking also
leads to business ideas and other opportunities.
Prepare yourself to network before the event.
It’s useful to have a couple of topics on general
issues for conversation. Before a networking event,
brush up on current affairs. And easy and painless way
to do this is by purchasing, for example, a People
Magazine, logging onto CNN, etc. And be sure to
visit several game industry related websites to get
updated on current game development issues. Be ready to
engage in conversations, several kinds of conversations.
For example, you should know the top selling games for
the last quarter and for the year. It’s natural to feel
uncomfortable socializing with strangers, so preparing
yourself ahead of time will ease that discomfort. If you
can’t think of an opening line when approaching people,
how about just asking if they’ve had the opportunity to
play the latest hot game? That will get the conversation
flowing.
Assessing your networking performance.
After the networking opportunity is over, sit
yourself down and evaluate your performance. How many
business cards did you give out? How many did you get?
What did you do that worked for you? What did you do
that did not work? Can you think of another way to
increase your effectiveness next time? Recognize that
there is more to networking than greeting people.
Develop a step-by-step plan for how you'll build
relationships and how you can effectively tell your
story.
To
effectively network effectively at a trade show, bring a
stack of business cards. Even if you’re not working at
the moment, create your own clever personal business
card. Get a personal website and email address that you
will keep for the rest of your life. For example,
www.YourName.com and
YourFirstName@YourName.com
work well. Business cards should be white on the back so
people can take notes.
Networking can happen anywhere, any time. It isn't an
activity confined to game industry events. Always carry
business cards. You never know when or where you will
encounter opportunities.
Enroll people in your life goals. Prepare a personal
positioning pitch.
You want to be a game
programmer so, by gosh, be one! And tell people about
it. Don’t just share your dreams and goals with your
friends and family, tell everyone you ever meet. Get
together your own personal positioning "pitch" and use
it everywhere you go. Does this mean that you can never
socialize freely again? Will you always be performing?
Well, yes and no. Don’t hang with people you don’t like,
or participate in activities you don’t enjoy, simply
because you think it will get a job. Rather, be as
authentic and honest as you can be in life. But also be
honest with yourself. Aren’t you already "on stage" when
you socialize? Just focus what you do naturally. You
socialize, so do it with a purpose and a 1-minute pitch
in mind. This is a 1-minute summary of who you are, what
you have accomplished, and what you hope to accomplish.
It will take you time to create and hone this pitch, so
be patient with yourself. You will find it easier to
network if you prepare yourself ahead of time for the
experience.
Enroll people in the belief that you are a game
programmer. You will create one kind of pitch for
socializing at game industry events like GDC and E3, and
then another when following up in active job-hunting
mode. Memorize your pitch. Be your pitch. This is why no
one else but you can create it. It must be laced with
your passion, and it will change as you accomplish,
grow, and change focus in your life. If your pitch
begins to sound like a script, then this is a sign that
you may not be feeling totally in synch with what you
are saying. If so, then rewrite your pitch. It is
paramount that your body language, facial expression,
tone of your voice all be congruent with what it is you
are saying.
Here is a sample 1-minute pitch:
Pitch Goal: Establish credibility and fish for
future Virtual Search business
Hi, my name is Marc Mencher. I am a programmer by
training, I used to work for Spectrum Holobyte,
Microprose and 3DO. I started programming games in
high school on my TI calculator, but I guess I am
dating myself now.
As I advanced in my career I began hiring for my
own development teams but could not find recruiters
who understood the games market. Therefore I started
recruiting my own people. Who knew, years
later, I would become a professional recruiter
exclusively for the games industry?
In fact all the recruiters at Virtual Search worked
in the game industry before joining our team. This
means we have people who themselves understand the
game development process. You want respected game
industry experts representing you. Not someone who is
clueless and only able to match buzzwords off a
resume, or, worse yet, risk your confidentiality by
blasting out your information to the planet, with no
regard, focus, or direction.
At Virtual Search we’re about a long-term career
management relationship. I am proud to say that
Virtual Search has become the most respected
recruiting firm servicing the games industry. Game
companies rely on us exclusively to locate their
pivotal talent.
Set a goal for the number of new contacts you want to
make before the event begins.
Be aware of time. Spending too much time with anyone
defeats the purpose of networking. Your objective is to
take advantage of the entire room. If you spend two to
three minutes with each prospect, that gives you a
possibility of 15 to 20 contacts per hour. Ten minutes
each equals six contacts. When you're in a room full of
prospects, every minute counts! Obviously the size of
the event dictates the amount of time you should spend
with each person.
Do your research to zero in on specific people.
Target six industry people you intend to meet and
develop a connection with beyond a brief networking
introduction. For example, you know that Pete
Programmer, who created that new radical sci-fi action
game from Nuclear Beach Software, will be presenting on
graphic issues at the next GDC. You want to work for
Nuclear Beach. This person would be a good target for
you. Research Pete Programmer. Who is this guy? What
other games did he create? What other game companies did
he work for? Has he written any articles? Prepare
yourself to connect with Pete.
Show up early to the event and stand close to the
entrance at the beginning and end of the event.
Place your nametag where it can easily be read.
The upper right hand side of your torso is the most
common spot. Having your nametag hanging off a backpack
does not make it easy for people to identify or
approach you. And, trust us, it doesn’t look that
cool.
Keep the conversation short and sweet, or people will
lose interest.
That is why having a one-minute sales pitch on yourself
is so important.
Listen! Allow people to boast. Show interest. Pay
attention.
Listen to the other person you are connecting with.
Remember that your goal is to gain and exchange
information. Solicit the information you want by
directing the conversation. You may have to start with a
series of easy questions by walking your target down the
path you design. You can’t accomplish your goals if
you’re the person doing all of the talking. Ask
open-ended questions of the other person like "What is
it you enjoy most about your work? Where do you live?
What hobbies do you have?"
Take notes.
Write notes on the back of the other person's business
card or on a small pocket-size notebook you carry with
you for easy note taking. If you can’t take notes during
the conversation, then jot down whatever you can recall
from the conversation immediately after you leave.
When you get to your hotel room or return from the
networking event enter the names of the people you meet
into a database or filing system.
Transfer all notes taken, personal information you
learned, topics of conversation you spoke about, things
you have in common, etc. Code these leads as "Industry
Leads" in a personal database. You will need this
information later as you attempt to continue the
networking process.
Immediately, and always, follow up.
Follow-up is key to the networking process. After
meeting a contact send a "great to meet you" e-mail.
Reference any notes you took on the conversation you had
with this person. If your listening skills were working
then you will have plenty of fodder to use.
Do something constructive with the names and
information you've gathered. Stay in touch with the most
meaningful contacts.
While this time of year brings networking to the
forefront, it should be a year-long practice. Constantly
identify organizations, events, professional groups and
social clubs whose members meet your profile
characteristics, and get involved. Get to know people,
and let them know what you do. Volunteer for committees,
attend conferences, and maximize opportunities that
might spin off from the formal sessions. And at each of
these events apply the preceding guidelines and you will
not only get in the game, you will stay in it.
For some specific GDC2003networking tips,
click
here.
Bios
Dustin Clingman is a Professor
of Game Design in the Game Design Degree Program at Full
Sail Real World Education in Winter Park, Florida, and
President of game development house, Perpetual Motion
Interactive. His recent projects include
UnrealFortress an Unreal Tournament modification as
well as Java Gran Prix, an F1 simulator
developed for Sun Microsystems.
Marc Mencher
is a software engineer by training and worked for game companies like Spectrum
Holobyte and 3DO, before joining GameRecruiter, a
game industry recruiting firm. Marc's articles have been featured in GameWEEK, GIGnews, and other industry publications.
In September 2002, Marc's book with Dustrin Clingman and Matt
Scibilia, Career Management for Game Programmers &
Artists, will be published by New Riders Publishing. You can contact Marc
directly at
marc@GameRecruiter.com. Visit the GameRecruiter website at
www.GameRecruiter.com
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