In April of this year, we published a piece on music
for games. In it we discussed how music and games are
becoming increasingly symbiotic in their relationship.
Shortly thereafter, Vivendi Universal
Games announced that No Doubt would not only be
providing the music for their upcoming game, Malice,
but character voices as well. The group said that as a
band growing up in the video game generation, they find
the fusing of video games and music exciting.
"Having our songs in Malice is another way to
get our music to people who might not otherwise hear
it," said No Doubt’s lead singer Gwen Stefani, "We make
music - that's what we do and we love to share it."
Also, since the publication of our first article on
music and games, we went to a rock concert. The first
one in a long time. By the end of the night, with our
fists almost involuntarily pumping toward the sky, we
were reminded just how powerful music can be.
In a report last year on the future of games, Jupiter
Media Metrix, new technology analysts, predicted that
the music industry could gain the most in the near-term
from steady growth in the connected console market.
According to the Jupiter analysts, dynamic or user
selectable music soundtracks will add replay value and
excitement to gameplay. Publishers can extend a game's
lifespan and gain cross-promotional partnerships by
having musicians release special singles and remixes for
use as game soundtracks. With the music industry
suffering from one of its worst years ever, and as the
industry becomes increasingly consolidated and
controlled by a select number of big players, musicians
are looking even more for other outlets for their music.
As designer Bruce Shelley points out in this month’s
interview, "psychologists study the phenomena of mental
engagement and call it flow, the psychology of optimal
experience." In addition to gaming, Shelley notes,
people find flow in many different activities such as
listening to music. Certainly, games and music are two
emotionally powerful mediums. A combination of the two
seems a match made in "flow" heaven.
While
there are few bands in the world on the No Doubt level
of fame, there are definitely more than a few bands
turning out equally catchy and adrenaline-pumping music.
One such band is Jibe, a Dallas-based band who toured
this summer with Nickelback, Default, and Jerry Cantrell
on the Jim Beam Road To The Rackhouse Tour. And whose
music got our fists pumping.
With well over one thousand shows under their belt,
the band has made a name for itself as one of the most
dynamic live acts Dallas has to offer. Along with three
successful independent releases under their belt, their
rigorous touring schedule has taken them from intimate
rock clubs to music festivals and arenas. Along with
Nickelback, Default, and Jerry Cantrell, Jibe has shared
stages with such acts as Creed, Lit, Oleander, Our Lady
Peace, Fastball, Suicidal Tendencies, Toadies and many
more.
Jibe’s music has been described as a good soundtrack
for cruising down the highway with the top down, or
climbing on the rooftop and screaming your heart out to
the world. And if their song "Yesterday’s Gone" doesn’t
get you jumping, then not much will. Jibe’s charismatic
lead singer Joe Grah finds playing videogames and
playing music both very personal
experiences, and, combined, he believes either
experience can be even more intense.
When speaking with local bands and owners of
independent labels, virtually all see gaming as a nice
chance to promote a band's material, a great opportunity
for use as imaging tool, and good press fodder. While
Andrew Lasky, manager of the band The Pasties, sees
gaming as a nice chance to promote a band’s material, he
says "no one has really figured out how to ‘break’ a
band through gaming." Nevertheless, music and games
appear to be growing increasingly intertwined. Sega
recently announced that its band line-up for its
Crazy Taxi 3 soundtrack will include Methods of
Mayhem, The Offspring, and Bad Religion. Further,
Activision’s upcoming Street Hoops will feature
tracks from Cypress Hill, DMX, Method Man Master P, and
Ludacris.
For developers wanting to license music for their
games, Jay Powell of Octagon Entertainment advises
leaving the music licensing to the publisher unless you
have an excellent contact source in the music industry.
"If you want to license certain songs, I would approach
the publisher with ideas or examples of music you would
like to license," says Powell. "The bigger publishers
will have a better chance of getting these songs for
your game."
For lovers of games, music, and flow, the soundtrack
trend seems to be a good one. And, if game soundtracks
can get bands like Jibe in front of an even bigger
audience, then all the better. When asked whether Jibe
would lend their music to a game soundtrack,
"Absolutely," says Grah. "The point is to get the music
out to the people. We’re a rock band. We
want people to rock."
To learn more about Jibe and hear some of their
music, visit