May 2001

In this issue Jay Powell of Octagon Entertainment answers questions on what to expect from E3. Take it away, Jay...

Q: Hi Jay,  I manage a small development studio headed to E3 for the first time.  We've managed to book meetings with some of the big publishers in the industry and I wondered what to expect from the meetings.

A: E3 meetings can be like no other you ever do.  When you are planning a roadshow, or a publisher is coming to visit, you know you will have their full attention for a few hours.  At E3 this is completely different.  Most meetings are booked for 30 minutes, are rare few for 1 hour.  The meetings will generally start late and end early as previous meetings have run longer and one of you will need to leave for your next meeting.  Count on a good 10 minutes to make your pitch and impress the publisher.  If you are showing a demo, make sure that it shows the USP's of your game.  If you don't have a full demo to show, make sure you show your technology to the publisher in an avi or another format.  With the emergence of the new consoles, technology is driving many deals.  If you have the newest, hottest thing... show it off!!!

Most importantly you should get the selling points of your team and your title across in a quick concise manner.  Use your time with the publisher efficiently and make sure you follow up.

Jay 

Q: Hey Jay, our entire team is going to E3 this year for the first time and we would like to know what to expect.  Should we be meeting with publishers?

A:
Chances are that if you have not secured meeting times with publishers at this point it will be very hard to do so.  Do not fret, publisher meetings are great, but E3 is not always the time for them. E3's main premise is for the retailers and media, the truth is that very few deals are done at the show between publishers and developers. It's a great time to meet up with people you have only spoken with by email and phone though. I would use the show to see what the publishers are showing and see how your game sizes up to what is on the floor. You can learn an awful lot by just strolling around and playing the games. Go to the booths of the various publishers and see what they are showing. This will give you a good idea of the genres and platforms they are supporting and whether or not your game will fit in to their line. Stop by the reception desks and pick up business cards for the people who evaluate new games. Play the competition's games and ask the attendants about the games. Find out how the graphics, gameplay, and features stack up to your game. When you return from the show, use the information you gathered to create an evaluation package for your game and submit it to the publishers.

Hey! Have fun! It's E3!

Jay 

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