July 2001

In this issue of GIGnews.com, we've put down the controller, turned off the telly, put on our reading glasses, and kindly asked game industry insiders for book recommendations. (Note: When available, we've linked to Amazon and other sources where you can learn more about and/or purchase the books). Time to read, class....

Beverly Cambron of Rocco Media recommends...
Revolutionaries at Sony: The Making of the Sony Playstation and The Visionaries Who Conquered The World of Video Games by Reiji Asakura
Amazon.com
Experiential Marketing : How to Get Customers to Sense, Feel, Think, Act, and Relate to Your Company and Brands by Bernd H. Schmitt
Amazon.com
Game Design: The Art & Business of Creating Games by Bob Bates, Andre Lomothe (Editor)
Amazon.com
Beverly Cambron: "Sort of like the tree falling in the woods, if you have a great product but no one hears about it, do you really have a great product? Playstation didn't become PLAYSTATION with an afterthought marketing and public relations plan and non-existent budget. A marketing and PR plan plays an integral part in the success or failure of any game, game developer, or game-related product or service. If you think marketing and PR is just a waste of money, you're not in the game and you won't be in the game. GET IN  THE GAME!"
 

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