August 2001

Chicken Head Setup by Kris Kapp -- page 3
(Your first dance with the chicken? Get caught up with the first chicken scratch here)

Continued from page 2

Continue doing this for the rest of the nurb patches until you get a solid mesh that is half of the chickens head. Next duplicated the head in the negative X direction. Select the original head and on the texture window, select all of the UVs and move them over to one side. Scale them so that they only take up half of the texture space. This is so when we join the two head halves together we have room for both sets of UV’s. Merge the two head and sew the UVs together. You can normalize the UVs so they fill the Texture Space from 0 to 1. After you are done you should get a UV setup that looks like this:


UV grid of the head.

Notice that this gives a rough approximation of the head of the chicken but with only one “seam” that runs down the back of the chickens head and the openings at the top of the head and the neck. You don’t have to do all these steps. You could have just thrown a cylindrical map on the head when you were done converting to polys. But I have run into a lot of bugs with Maya and the way it handles UV mapping, so this way I decide where the mapping coordinates go. I really wish Maya had better mapping tools for polys but this way didn’t take to long and I have a nice set of UVs for painting.



Chicken poly head

Next we are going to tackle the beak. Same theory, but with a small difference. Originally the beak was divided into separate parts, top and bottom. I wanted to make the beak one piece and with nurbs this would have been a little difficult, but with polys it’s not a big deal. One step I am going to skip is making the beak out of patches. I am going to jump straight into converting the beak in to polys. This will give some UVs that are useable but the majority of them I made by selecting faces and using a projection map. I also combined the lower beak and did a little bit of merging vertices and remodeling until I got what I wanted. As before I worked with half of the beak and then when I was satisfied with it, I mirrored it and combined the pieces.


Poly beak.



Poly beak from opposite side.



UVs for the half of poly beak.



Whole poly beak.

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