Character Tutorial

Part 1 – Character Modeling using Nurbs Primitives and Sub-Divisions Surfaces Or How to Make a Chicken From Scratch 
by Kris Kapp

Cont'd from previous page...

Step 1: Chicken Head

Start with a nurbs sphere primitive and move/scale it into position for the skull.


"nurbs sphere primitive for head"

Split the sphere across the X-axis and delete one of the halves. We are going to only work on one side at a time. This will make it easier to add detail and keep it symmetric across both sides. Either by using Artisan or lattices, mold the general form of the skull. Insert isoparms in areas that need details, specifically around the eyelids.


"rough shape of skull-notice the black lines on the image planes"


"yellow line are where isoparms have been inserted"

This is pretty much the finished head. There is enough detail for the eyelids to blink and have the bags under they eyes move when the beak is added. I might need to change some things when I start to make blend shapes for the facial animation, but for now it will do. One trick is to go ahead and make a couple of spheres for the eyes and place them in the skull. This will give a starting place to make the sockets and eyelids.

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