
Character Tutorial
Part 1 – Character Modeling using
Nurbs Primitives and Sub-Divisions Surfaces Or How to Make a Chicken From
Scratch
by Kris Kapp
Cont'd from previous
page...
Step 1: Chicken Head
Start with a nurbs sphere primitive and
move/scale it into position for the skull.

"nurbs sphere primitive for head"
Split the sphere across the X-axis and
delete one of the halves. We are going to only work on one side at a time.
This will make it easier to add detail and keep it symmetric across both
sides. Either by using Artisan or lattices, mold the general form of the
skull. Insert isoparms in areas that need details, specifically around the
eyelids.

"rough shape of skull-notice the black lines on the image
planes"

"yellow line are where isoparms have been inserted"
This is pretty much the finished head.
There is enough detail for the eyelids to blink and have the bags under
they eyes move when the beak is added. I might need to change some things
when I start to make blend shapes for the facial animation, but for now it
will do. One trick is to go ahead and make a couple of spheres for the
eyes and place them in the skull. This will give a starting place to make
the sockets and eyelids.
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