JULY 2004

A CHAT WITH RANDY BEVERLY (cont'd from 1)

MC: There is just a continuous buzz about wireless now and upcoming consoles. How do you stay current on next generation technologies?

RB: If I’m not working on a project which endeavors to utilize these technologies, I stay current by speaking with those involved directly in working with them, or working on projects which involve them. I also read as much information as possible regarding these technologies from a variety of resources.

MC: When you were with EA, you worked as a designer and producer on Maddens 97-2000. What was it like to work with John and Joe Madden and why do you think these games did so freakishly well? Timing? Quality? How much did John Madden’s image play in the series’ success? With the same timing and quality do you think a Ditka or a Parcells would have done as well?

RB: John Madden, the man, is timeless. I had a great time working with John and Joe Madden at their studio, Goal Line Productions in Pleasanton, California. I respect John Madden a great deal, given our histories – we had crossed paths when I was much younger. He’s an icon to American Football and to the sports world in general. Understanding what his world was like when he was an active coach, and prior to the creation of the video game, became an aspect that refocused the product. One of my goals in design was to reflect the world of John Madden, the football coach – not just Madden, the broadcast announcer. Many people don’t realize that John Madden could quite possibly be coaching any given current NFL team in real life. He’s that knowledgeable about the game. And many NFL coaches and general managers will tell you the same thing, as they speak with him when they have the opportunity. Working directly with John and Joe Madden to translate the nuisances and realities of the true game of NFL football was a pleasure and something which I will always be proud of doing. It meant a lot to me, given my own background. During the time I worked with EA and John Madden, the game moved out of the world of Techmo-like, make-believe gameplay and into the world of a true NFL sports simulation product, to include authentic plays and play styles to reflect the NFL as it was in real life. This is what core Madden video gamers wanted and we were successful at delivering this to them. I believe this aspect, combined with the visible interests of current NFL athletes and coaches who I contacted regularly for contributions to the actual product, also contributed greatly to the success of the title as a whole. This clearly became visible within the Madden ’98 title – the first true NFL simulation.

Given the same quality and timing of hypothetical products going head-to-head with Madden, I’m not convinced that a "Ditka" or "Parcells" title would not have done as well. Each case is different. The edge that Madden has is his own image as a successful and popular championship coach who left the game as a winner on-top of the world, combined with a seemingly timeless visibility within that same world he enjoys now as a popular broadcast announcer and product endorser. He’s done more to stay visible and successful than any other coach in retirement, and this has made all the difference in the world. Madden is active whereas most other retired coaches – aside from Joe Gibbs who just came out of retirement this year and has been visibly involved in NASCAR racing since his championship days as a Redskins coach – simply leave the game, and much of the world that comes with it, behind them.

MC: Childhood obesity is in the news almost every day and among the usual suspects, along with "super size" meals, vending machines in school, and television, are video games. I’m guessing you don’t get to be a Team Co-Captain on a Rose Bowl winning team, being an out of shape kid. Were you an avid gamer growing up? Do you think games are to blame? Do you think games could help play a role in solving the problem?

RB: Melanie, I can’t tell you how many times my mother would tell me that anything in excess would be bad for me. I’ve been a gaming addict and competitor since childhood. I loved to play all kinds of games, whether they required physical participation or video participation. And I ruled the nearest arcades around that hosted games like Missile Command, Robotron, or Altered Beast. Unfortunately at the time, the amount of time I spent on coin-ops was directly relevant to the amount of quarters that I had saved and this saving was also relevant to my father’s understanding of just what was done with the last savings I had earned. I had to mask my adoration for coin-op games until the AS 2600 arrived in my home.

I look at some of the things that happen in the lives of today’s younger generation and much of it seems to be common sense – or lack thereof. Visual reinforcements of deviant behaviors upon people who are already jaded is not going to add value to their lives or help them suddenly become quality people – doesn’t matter what the conduit is: television, video games, etc. And attempting to sue McDonald’s, or any other persons or entity for that matter, for one’s own greed is a phenomena that I’m not quite sure I understand yet. I guess through all of this, developing my mind while using the knowledge gained thus far, along with the creative aspects of what has now become my profession have been the single-most intangible elements that remain with me. My activities in a competitive, physical, athletic world are no longer in the forefront of my goals and aspirations as an individual.

As an All-American athlete in two sports, I didn’t get to be that way by not taking care of myself or by wondering where the closest Twinkie was to my own proximity while in and out of TV comatose. I dedicated myself to my passions and to those things and people in life which were important to me.

MC: In at least two respects, you are living many a man’s (or woman’s for that matter) dream – you don’t just make games, you make games about sports. I would guess that watching football on the weekend with your pals, for example, is also part of your job. What gets you inspired? Is it watching sports? Or movies? Or books?

RB: My inspirations are really not much different than others. I’m inspired by monumental achievements and the people who accomplish them. People like Lance Armstrong and Jackie Robinson are inspirations to my own life. I read constantly, see movies when I can, and I’ve recently reduced my sports-watching down to championship games only, across all sports, unless I happen to be working on a specific game which needs the attention of a full season’s worth of watching. This wasn’t always the case though.

MC: If you could narrow your success down to three key elements, what would they be?

RB: Really the same as they were when I was an athlete: Competitiveness – I want only the best and will also give it. Conditioning – although much more of a mental nature now as opposed to physical, and Resourcefulness – worthwhile results come from experiences, preparation, hard work, and careful planning. Those are the three primaries. I must also point out that being one of a handful of people in this industry who’s actually ever really played a key role on a true championship team, I’m also very familiar with the term "teamwork" and what the true definition of being a "teamplayer" means. And it takes experiences like having a role on a winning team to gain insight and understanding of these concepts and to apply them daily. These qualities are equally important to me in my work environment as well.

MC: Finally, you’ve got a sort of "Six Degrees of Kevin Bacon" family history. While I thought my friends would be most interested in the fact that your first cousin is Oprah’s beau, Stedman Graham, that interest was lost in the dust when they found out who your dad is and what he did and in which historical game he did it. Who is your dad?

RB: I think it’s kind of funny that most people don’t know that Stedman was a professional basketball player before he settled-down in Chicago with Oprah. It’s almost as if he didn’t really exist, pre-Oprah. I used to spend a lot of summers with him and the rest of the family years ago. My father is Randy Beverly. He was a Defensive Back for the New York Jets, San Diego Chargers, and Boston Patriots back in the ‘60s and ‘70s and is still active as an NFL Alumni. He was a member of the Super Bowl III Champions, the New York Jets. And in that game, he had a record-setting two interceptions. It was a fabulous day for him and for our family as well. And there’s plenty of memorabilia around the house which doesn’t allow us to forget many of the times in our lives – his or mine – like those we’ve shared as a family. Thanks, Melanie.

Note: Randy may be contacted directly at randybeverly(at)verizon(dot)net

AUTHOR BIO
Since 1997 Melanie Cambron has been recruiting for game industry leaders such as THQ, Rockstar, and Sony. Featured in such books as Game Design: Secrets of the Sages, Game Creation and Careers, The Fat Man on Game Audio, Get in the Game! Careers in the Game Industry, and Secrets of the Game Business for her game industry knowledge, she also wrote the foreword to the successful book, Game Programming with Direct X 7.0 and its follow-up. Melanie is a frequent guest speaker at universities and high schools on the game development industry, and is frequently interviewed by major media such as the Dallas Morning News for her industry expertise. Having been a moderator and panelist at e3 and GDC, she has also served as a consultant to the City of Austin's Interactive Industry Development Committee. Learn more about the "Game Recruiting Goddess" at www.melaniecambron.com or contact her directly at melanie(at)melaniecambron(dot)com

This interview has been edited since first publication

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