ABOUT MELANIE CAMBRON
Since 1997 Melanie Cambron has been recruiting for game industry leaders such as THQ, Rockstar, and Sony. Featured in such books as Game Design: Secrets of the Sages, Game Creation and Careers, The Fat Man on Game Audio, Get in the Game! Careers in the Game Industry, and Secrets of the Game Business for her game industry knowledge, she also wrote the foreword to the successful book, Game Programming with Direct X 7.0 and its follow-up. Melanie is a frequent guest speaker at universities and high schools on the game development industry, and is frequently interviewed by major media such as the Dallas Morning News for her industry expertise. Having been a moderator and panelist at e3 and GDC, she has also served as a consultant to the City of Austin's Interactive Industry Development Committee. Learn more about the "Game Recruiting Goddess" at www.melaniecambron.com or contact her directly at melanie(at)melaniecambron.com

CHATS 2004:

Interview with the Goddess: A Chat with Randy Beverly
This fall, when you’re lying on your couch, watching UCLA play Oklahoma State, stuffing chips and pizza in your mouth, nacho cheese sauce dripping down your chin, and thinking "yeah, so he can sack a quarterback on a blitz, but I bet he can’t make a video game!", you need to think again. Randy Beverly has produced over 15 hit game titles on three continents, and served as Lead Designer, while overseeing production, on titles numbering over 3 million sold. While at EA, then Disney Interactive, he worked as a designer and producer on the Madden series, the ESPN brand of video games, and several Fox Sports titles...More (July 2004)

Interview with the Goddess: A Chat with Chance Thomas
Just after "How do I get a job making games?" the second most common query this publication receives is the more specific "How do I get a job making music for games?" As with most all professions, it’s always good to look to a master for direction and inspiration. And when it comes to games and music, Chance Thomas is definitely one of the masters. Thomas and his music production company HUGEsound are credited with numerous high-profile game soundtracks including one of the first live orchestral scores for games, Quest for Glory V. He has been featured as a game music "sage" in numerous books and articles and has been described as "a composer’s composer"...More (May 2004)

Interview with the Goddess: A Chat with Mike Wilson
Featured in publications such as the Wall Street Journal, New York Times, New York Daily News, Wired, and Texas Monthly, Mike Wilson has certainly risen to the rank of game industry icon. Entering the industry in 1995 and spending his early years as VP of Development at IVS/DWANGO, Mike is perhaps best known for his contributions to id Software, ION Storm, and GodGames. In the fall of 2001, Mike tested the waters of a new form of DVD entertainment in his next venture as publisher and co-founder of SubstanceTV. But 2003 found him back in the game fold at Take Two...More (February 2004)

CHATS 2003:

Interview with the Goddess: A Chat with Lorne Lanning & Sherry McKenna
Wired
has called Oddworld Inhabitants co-founders Lorne Lanning and Sherry McKenna "game making gods" and, to date, Oddworld products have received over 100 awards and sold nearly 4.3 million units worldwide. Oddworld’s decision to develop exclusively for Xbox and Microsoft stirred passions and debate among their original fan base, but with the Xbox release of Munch’s Oddysee raking in the accolades, all appears well in the land of Odd...More (November 2003)

Interview with the Goddess: A Chat with Jason Rubin
In this interview, Melanie chats up Jason Rubin, President and Co-Founder of Naughty Dog. Jason and his partner, Andy Gavin, have been developing games since 1986, and helped make the world a brighter place with the Crash Bandicoot franchise, selling more than 25 million units worldwide. The third installment in the Crash series, Crash Bandicoot: Warped is reportedly the only foreign created and developed title to have sold more than a million units in Japan in the history of video games. Today, Jason and Naughty Dog ready for the anticipated debut of Jak II, the sequel to Jak & Daxter, the game that some have credited for making PlayStation2 the leading console for platform games...More (October 2003)

Interview with the Goddess: A Chat with Ian Wilkinson
In this interview, Melanie chats up Ian Wilkinson, President and Chief Executive Officer of Radical Entertainment. Founded by Ian in 1991, Radical has developed a variety of successful games including the recently released Hulk and Simpsons Road Rage which has now sold over 1.8 million copies. Based in Vancouver, British Columbia, Radical Entertainment was recognized in 2000 as one of "Canada's 50 Best Managed Private Companies" and last year was ranked the best place to work by BC Business Magazine. The company now employs over 200 people and has been lauded for implementing superior communication between staff and management....More (September 2003)

Interview with the Goddess: A Chat with the Game Critics
In her monthly column, Melanie chats with some of the most well known developers in the game industry. Now, in this interview or, rather, in these interviews, she turns the tables. She asked Richard Aihoshi, Wagner James Au, Jim "Ripclaw" Broach, Eric Butcher, Steven "Westlake" Carter, Victor Godinez, Tricia "Kazi Wren" Harris, Dave "Fargo" Kosak, Phil LaRose, and Chuck Osborn, ten of the industry's most established game critics, to share their thoughts on games, and hopefully some insight for developers. Whether you agree or disagree, their responses should make for some interesting reading...More (August 2003)

Interview with the Goddess: A Chat with Jeff Anderson
In this interview, Melanie chats up Jeff Anderson, President and CEO of Turbine Entertainment, developers of the Asheron’s Call online games, as well as the upcoming Middle-Earth Online, based on J.R.R. Tolkien's novel The Lord of the Rings, and the very recently announced Dungeons & Dragons Online...More (June 2003)

Interview with the Goddess: A Chat with American McGee
There are very few "above the title" names in the game industry. American McGee is the obvious exception to the rule. In December 2000 when Electronic Arts released American McGee’s Alice, a darkly gothic version of the Lewis Carroll tales, a star was born. American was selected by PC Gamer as one of the future "Game Gods", listed in the Rolling Stone "Hot" list as "Hot Game Designer" and was ranked #40 in the Gear Magazine "100 Most Exciting People, Places, Things" issue...More (May 2003)

Interview with the Goddess: A Chat with the Oliver Twins
Melanie chats up Philip and Andrew Oliver, perhaps better known as the Oliver Twins, founders of independent game developer Blitz Games. They began writing games in 1981 and had their first games published in 1984. By 1986 an estimated 7% of all games sold in the UK were attributed to the Olivers. Over the years they have developed over 100 games...More (March 2003)

Interview With the Goddess: A Chat With Tom Kudirka of 2015
In this interview, Melanie chats up Tom Kudirka, Founder, President, and CEO of 2015, Inc. 2015’s most recent release, Medal of Honor: Allied Assault, represents the culmination of Tom’s efforts as a studio head. Tom is currently steering the studio through the transition to the console market and 2015 has two highly anticipated projects in production, including the recently announced Men of Valor: Vietnam...More (February 2003)

2002

Interview with the Goddess: A Chat with Alain Tascan
In this interview, Melanie chats up Alain Tascan. A well-known game industry executive, Alain is Vice President of Worldwide Product Development for BAM! Entertainment. He joined BAM! after seven years at Ubi Soft where he served as its Vice President of Product Development. He was also responsible for the creation of Ubi Soft Licensing, which includes entertainment partnerships with Warner Bros., Sony Pictures, Disney Interactive and New Line Media. Some call him a "suit," some call him "Mr. Vice President," but we just call him that fun guy with the French accent...More (December 2002)

Interview with the Goddess: A Chat with Larry Holland, President, Totally Games: A graduate of Cornell University with a bachelor’s degree in anthropology and prehistoric archaeology, Larry spent two years exploring Africa, Europe, India, and the United States on archaeological expeditions. Bone digging behind him, Larry became an original game designer in 1984 with the space simulation game, Project: Space Station for the C-64 and Apple II. In 1987 he began designing a series of WWII air combat games to be published by Lucasfilm Games (now LucasArts). In the past several years Larry has developed the X-Wing series of critically acclaimed and best-selling space combat games set in the Star Wars universe, as well as this year’s highly rated Star Trek: Bridge Commander...More (October/November)

Interview with the Goddess: A Chat with Bruce Shelley
In this interview, Melanie chats up Bruce Shelley. A professional game designer and developer since 1980, Bruce Shelley has been hailed throughout the gaming industry as a pioneer of computer gaming. Prior to the start of Ensemble Studios in 1995, Bruce is best known for assisting Sid Meier on the design of the original editions of Railroad Tycoon and Civilization.Today, he is a senior designer at Ensemble Studios, where he helped organize the company and evolve their development methodology. He contributed to the design of both Age of Empires and Age of Empires II: The Age of Kings, as well as Ensemble’s highly anticipated title, Age of Mythology...More (August/September 2002)

Interview with the Goddess: A Chat with BigSky Interactive
While perhaps a new game developer name, the people behind BigSky have held senior positions on some of the biggest and best-known titles in the industry. But the real story of BigSky is one of inspiration and dogged determination. Overcoming admittedly daunting odds, Austin-based BigSky rose from the ashes of Kalisto’s bankruptcy and, in the face of stiff competition, succeeded in landing one of the most popular licenses today...More (July 2002)

Interview With the Godddess: The E3 Panel With Yu Suzuki and Will Wright: At the just wrapped-up E3Expo, Contributing Editor, Melanie Cambron, moderated a panel with Will Wright and Yu Suzuki, Design Secrets Part 1: Japan and the USA. This special "Interview With the Goddess," features question and answer highlights from that panel...More  (June 2002)

Interview With the Goddess: A Chat With Elonka Dunin. In this interview, Melanie chats up Elonka Dunin, Executive Producer and General Manager of Online Community at Simutronics Corporation, a pioneer in the field of massively multiplayer games. Not only a lifetime gamer and executive in the industry, Elonka is a cryptographer, a la A Beautiful Mind, who has been invited to give talks to a variety of investigators ranging from the FBI to the Secret Service...More  (May 2002)

Interview With the Goddess: A Chat With Will Wright. In this interview, Melanie chats up Will Wright, a man The Wall Street Journal summed up as follows: "In an industry best known for blood and gore, computer-game designer Will Wright is an alternative thinker. Intellectual may be more like it."...More (April 2002)

Interview With the Goddess: A Chat With Stevie Case and John Romero. When swapping stories around the cattle trail campfire, even cowboys have been heard to tell the tale of game industry lore: the day Killcreek defeated Romero in a friendly game of Quake...More (March 2002)

Interview With the Goddess: A Chat With Richard Garriott. In this interview, Melanie chats up Richard Garriott. In an industry that now rivals the film business in terms of popularity, Richard Garriott is one of the few well-known "superstars."...More (February 2002)

Interview With the Goddess: A Chat With George "The Fat Man" Sanger. In this interview, Melanie chats up game music maestro George Alistair Sanger, known by most in the industry as The Fat Man. Internationally recognized for having contributed to the atmosphere of over 130 games, People Magazine calls him "a top candidate for the most prolific--and obscure--living American composer"...More (January 2002)

Interview With the Goddess: A Chat With Josh Resnick, President, Pandemic Studios. As the president and co-founder of Pandemic, Josh Resnick has released critically acclaimed games and made current national news as part of a collaborative venture to develop games for the United States military. Learn now this Wharton MBA got in the game...More (December 2001)

Interview With the Goddess: A Chat With Paul Steed
In this interview, Melanie chats up Producer/Artist Paul Steed. Steed’s mastery of modeling, animation and the creation/direction of cinematic sequences on high profile games such as the Wing Commander and Quake series has garnered him considerable recognition and praise....More (November 2001)

Interview With the Goddess:  A Chat With Marc Saltzman
In her latest interview, Melanie chats up Marc Saltzman, by all appearances, the hardest working man in the game business. Marc has reported on the burgeoning high-tech industry for the past five years as a freelance journalist, author, lecturer, consultant, and radio and TV personality. His specialties lie in video games, computers, the Internet, telecommunications, digital music initiatives and consumer electronics...More (October 2001)

Interview With the Goddess: A Chat With Rick Hall, Senior Producer, Ultima Online
GIGnews is pleased to introduce our new ongoing feature: Interview With the Goddess. GIGnews recruited Melanie Cambron, known by most in the industry as The Game Recruiting Goddess, to use her skills for the good of gamekind and recruit some of the big names in the industry to give us all valuable insight into what they do and how they do it. For her debut interview, Melanie spoke with Rick Hall, Senior Producer of Ultima Online...More (September 2001)

 

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