August 2003

A CHAT WITH THE CRITICS

Victor Godinez
Staff Writer/Game Reviewer
The Dallas Morning News
What's the biggest improvement you've seen in game development over the past year?
I don't know. It's always hard to track a game industry trend in just a year, since the development cycles are so long and developers are really trying just to keep up with the trends from two years ago. But I guess the biggest improvement I've seen, at least on the console side, has been the way developers are starting to take advantage of online connectivity to provide gamers with new content for their games. For example, the "Kola Cell" level download for the Xbox version of Splinter Cell was a great idea. For all the hype online gaming gets, I think downloadable content may end up being just as popular for gamers who prefer single-player games, but don't want to wait two years for a sequel to their favorite title. Hopefully the upcoming introduction of the PS2 hard drive (assuming it doesn't get delayed again) will spur even more developers and publishers to provide updates for their games.

What still needs to be improved?
Well, it's always easier to complain about what's being done wrong than praise what's being done right, but I guess my biggest beef would be with the unpredictable release schedules of many games. Developers, both on the PC and consoles, need to do a better job of providing firm shipping dates for their products. I think too many games are delayed for too long, and often the longer a game is delayed, the worse it as after release. Plus, it makes the game industry look unprofessional. Movie producers and directors know how to write, film, market and release a $150 million movie on time, and games shouldn't be any different.

What was the best "sleeper" game of the past year and what made it stand out?
Panzer Dragoon Orta
for the Xbox was a lot more impressive than I thought it would be. The graphics were stunning, maybe the best ever seen on a console. I think the plot and characters were too weird to attract much of a mainstream following, and the gameplay was pretty simple, but, man, I didn't know a console could produce visuals like that. Now, for best game of the year, I'd probably have to give the nod to Zelda for the GameCube, or Knights of the Old Republic for Xbox, but Panzer Dragoon Orta would be my nomination for sleeper of the year.

Who, in your opinion, are consistently the best game developers and what makes them so?
Electronic Arts and id Software are clearly the best developers on a consistent basis. EA just manages to crank out hit after hit, whether it be Madden Football, The Sims or Lord of the Rings. They've got the best franchises, the best developers and the biggest budgets (which may be the most important factor). id, on the other hand, has been great for years because no one there has tried to make the company step outside of its core competency. They make great first-person shooters, and nothing else. Their technology sets the standard for the rest of the industry, and each game they release is widely seen as the next evolution in the genre.

If you could give game developers 3 tips that might help their games receive more critical-acclaim, what would they be?
1)Don't make a game you want to play. Make a game that a paying customer will want to play. Gamers are your stockholders.

2)Don't say you'll ship your game "when it's done." Before you develop a game, set out exactly what your game is going to do and how it's going to do it. Figure out how much time you'll need to implement all the features you want. Then come up with a release date. Make sure your game ships when you say it will.

3)The only acceptable reason to delay your game is if it is riddled with bugs and glitches. That's even worse than a delay, because customers don't want to feel like their paying for the privilege of being a beta tester. Of course, if your game is full of bugs, then you probably didn't do a good job of planning your game in the first place. Always leave yourself time to test and fix your game before it ships.

Next >>>

A Chat with the Critics Link Index:

Richard Aihoshi
Editor In Chief
IGN Vault Network

Wagner James Au
Writer/Designer
Embedded Journalist

Jim "Ripclaw" Broach
CEO
Gamer's Pulse Magazine

Eric Butcher
Editor
punchbutton

Steven "Westlake" Carter
Reviewer
Game Over Online Magazine Computer Games Magazine

Victor Godinez
Staff Writer/Game Reviewer
The Dallas Morning News

Tricia "Kazi Wren" Harris
Freelance

Dave "Fargo" Kosak
Director of Publishing and Community
GameSpy Industries

Phil LaRose
PC Game Guy
St. Paul Pioneer Press/
Knight Ridder Newspapers

Chuck Osborn
Senior Editor, Features
PC Gamer

 

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