August 2003

A CHAT WITH THE CRITICS

Jim "Ripclaw" Broach
CEO
Gamer's Pulse Magazine
What's the biggest improvement you've seen in game development over the past year?
Over the past year the beta testing and open testing of games has continued to increase to insure stable launches of titles hoped to be blockbusters. This type of testing helps insure games hit the market in a playable state and without the gamers having to be frustrated waiting for patches and unplayable game codes.

What still needs to be improved?
I believe developers and publishers alike should take more time in fine tuning games prior to launching, especially MMPOGs, as most fans and gamers want to jump into the game when bought instead of having to download 300 and 400 MB patches on launch day. Granted, there is always room to enhance the game, but better prepared games through heavier beta testing prior to launch will make worlds of difference to gamers.

What was the best "sleeper" game of the past year and what made it stand out?
I found myself drawn into Pirates of the Caribbean in the last couple of months, more than I originally thought I would have been. The gameplay, and graphics just appealed to me to play more. Not to mention the water and ship effects and models used in the game made the gameplay seem so lifelike.

Who, in your opinion, are consistently the best game developers and what makes them so?
That is a hard question to answer as I look for game enhancements, new concepts, and better gameplay in each new game released. But, if I had to base it on the last 6 years of my game reviewing, I would give two thumbs up to Ensemble Studios for their games. The games are released in excellent condition, each new title offers new diverse gameplay enhancements and/or concepts, and they provide enough early teasers and testing of their titles to make a gamer look forward to their next title.

If you could give game developers 3 tips that might help their games receive more critical-acclaim, what would they be?
1) Better coverage through hands-on articles by credible reviewers instead of mass emailing generic screens.

2) More exclusives to various websites to better enhance the games coverage to multiple and diverse audiences.

3) Listen to the fans when it comes to expansions and patches.

Next >>>

A Chat with the Critics Link Index:

Richard Aihoshi
Editor In Chief
IGN Vault Network

Wagner James Au
Writer/Designer
Embedded Journalist

Jim "Ripclaw" Broach
CEO
Gamer's Pulse Magazine

Eric Butcher
Editor
punchbutton

Steven "Westlake" Carter
Reviewer
Game Over Online Magazine Computer Games Magazine

Victor Godinez
Staff Writer/Game Reviewer
The Dallas Morning News

Tricia "Kazi Wren" Harris
Freelance

Dave "Fargo" Kosak
Director of Publishing and Community
GameSpy Industries

Phil LaRose
PC Game Guy
St. Paul Pioneer Press/
Knight Ridder Newspapers

Chuck Osborn
Senior Editor, Features
PC Gamer

 

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