October/November 2002

Get in the Game: The Book
Frequent Career Features contributing writer, Marc Mencher, has made the big time. Called up to the show. This month, his new book from New Riders, Get in the Game! Careers in the Game Industry hits store shelves. Already blessed by the game gods, Will Wright says "Marc Mencher delivers a book full of timely and relevant information for anyone interested in learning more about our dynamic industry."

To date, there has been virtually no easy to understand, yet informative and thorough guide to how the game industry works. Marc says he saw a need and decided it was time to fill it "and, fortunately, New Riders agreed."

In its 300+ information-packed pages, "Get in the Game: Careers in the Game Industry" provides step-by-step instructions on how to prepare for a game industry career. With insights from over a dozen industry experts (see Contributing Authors list, below) it's the only guide needed for finding a game industry job. Readers will discover how to meet the right industry people, learn the right skills, access the unadvertised job market, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book shows how to tailor a job search, answer tough interview questions, and transition into the game industry from other careers, as well as how to hone essential resume writing skills and networking skills.

Marc, who has worked in the game industry for ten years is now a recruiter for industry recruiting firm GAME RECRUITER. "Every day I receive emails from people who want to work in the industry," says Marc, "But they have no experience, and have no idea how to even get their foot in the door. This book tells them exactly what they need to do and how they need to go about doing it to get a job in games."

In short, it's a crash course on everything everyone needs to know about the game industry, including careers as Game Designers, Game Programmers, Game Artists, and Game Producers.

Get in the Game: Careers in the Game Industry will be available in the US, Canada, UK, and Australia. 

Review:
"This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike." Paul Steed, 3D Animator/ Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters.

Review:
"Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games." Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technolog Contributor.

Contributing Authors:
William Anderson, Founder of Eagle Claw & Game Designer of Maximo.
Sanjay Balakrishnan, Award-Winning Producer with multiple "top ten" games.
Randy Beverly, Executive Producer, Disney Interactive.
Evan Birkby, Manager of Quality Assurance, Electronic Arts.
Raymond Boylan, World Wide Director of Quality Assurance, Mattel Interactive.
Beverly Cambron, Founder Rocco Media
Dustin Clingman - Professor of Game Development, Full Sail Real World Education & Founder of Perpetual Motion.
Brett Close, Technical Director, EA / DreamWorks.
Troy Dunniway - Game Design Lead for Microsoft Games.
Bran Kelly - Chief Technical Officer & Vice-President, Tremor Entertainment.
Perry Rodgers, Executive Producer, WildTangent.
Matthew Scibilia - Director of Art & Co-founder, Big Sky Interactive.
Jason Spangler - Director of Technology, EA / Origin Systems.
Murray Taylor, Studio Head/Worldwide Art Director, Infogrames Entertainment.

Get in the Game!
Careers in the Game Industry

Available at major retailers in the US, Canada, UK, and Australia

Or online from
Barnes & Noble:

 Get in the Game : Careers in the Game Industry
Get in the Game : Careers in the Game Industry

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