
October/November 2002
Get in the Game: The Book
Frequent Career
Features contributing writer, Marc Mencher, has made the
big time. Called up to the show. This month, his new book
from New Riders, Get in the
Game! Careers in the Game Industry hits store
shelves. Already blessed by the game
gods, Will Wright says "Marc Mencher delivers a book
full of timely and relevant information for anyone
interested in learning more about our dynamic industry."
To
date, there has been virtually no easy to understand,
yet informative and thorough guide to how the game
industry works. Marc says he saw a need and decided it
was time to fill it "and, fortunately, New Riders
agreed."
In its 300+ information-packed pages, "Get in the Game:
Careers in the Game Industry" provides step-by-step
instructions on how to prepare for a game industry
career. With insights from over a dozen industry experts
(see Contributing Authors list, below) it's the only
guide needed for finding a game industry job. Readers
will discover how to meet the right industry people,
learn the right skills, access the unadvertised job
market, create the perfect demo, beat the competition,
handle interviews, and negotiate a salary package. This
book shows how to tailor a job search, answer tough
interview questions, and transition into the game
industry from other careers, as well as how to hone
essential resume writing skills and networking skills.
Marc, who has worked in
the game industry for ten years is now a recruiter for
industry recruiting firm GAME RECRUITER. "Every day I
receive emails from people who want to work in the
industry," says Marc, "But they have no experience, and have
no idea how to even get their foot in the door. This
book tells them exactly what they need to do and how
they need to go about doing it to get a job in games."
In short, it's a crash course on everything everyone
needs to know about the game industry, including careers
as Game Designers, Game Programmers, Game Artists, and
Game Producers.
Get in the Game:
Careers in the Game Industry will be available in
the US, Canada, UK, and Australia.
Review:
"This book is a great resource for distilling the vital
statistics in a complex industry. A great read for job
seekers and fans alike." Paul Steed, 3D Animator/ Modeler for the
Quake Game Series and author of Modeling
a Character in Max and Animating Real-Time Game
Characters.
Review:
"Whether you're interested in game programming, design,
art, or production this book offers up the inside scoop
on what goes into creating your favorite games." Marc
Saltzman, Author of Game Design Secrets of The Sages and
CNN Technolog Contributor.
Contributing Authors:
William Anderson, Founder of Eagle Claw & Game Designer
of Maximo.
Sanjay Balakrishnan, Award-Winning Producer with
multiple "top ten" games.
Randy Beverly, Executive Producer, Disney Interactive.
Evan Birkby, Manager of Quality Assurance, Electronic
Arts.
Raymond Boylan, World Wide Director of Quality
Assurance, Mattel Interactive.
Beverly Cambron, Founder Rocco Media
Dustin Clingman - Professor of Game Development, Full
Sail Real World Education & Founder of Perpetual Motion.
Brett Close, Technical Director, EA / DreamWorks.
Troy Dunniway - Game Design Lead for Microsoft Games.
Bran Kelly - Chief Technical Officer & Vice-President,
Tremor Entertainment.
Perry Rodgers, Executive Producer, WildTangent.
Matthew Scibilia - Director of Art & Co-founder, Big Sky
Interactive.
Jason Spangler - Director of Technology, EA / Origin
Systems.
Murray Taylor, Studio Head/Worldwide Art Director,
Infogrames Entertainment.
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Get in the Game!
Careers in the Game Industry
Available at major retailers
in the US, Canada, UK, and Australia
Or online from
Barnes & Noble:
  Get in the Game : Careers in the Game Industry
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