January 2001

Your Tradeshow Marketing Guide
This article is not for the big boys with big budgets and marketing departments to match. Rather, this is for the smaller guy. Successful, or on the brink thereof, to be sure. But no Sun Microsystems. This is for the motion-capture studios, the 3D animation and special effects software developers, and the sound studios. In other words, just about anyone trying to sell their wares and services at the upcoming Game Developers Conference.

With GDC less than three months away, if you haven't already begun implementing your marketing strategy past buying booth space, the time is now. The following is a starter guide. Look for more details in the next two issues of GIG.

January 2001

Early January
Gather your team or, if you are "the team," get a friend you can bounce ideas off of, and hash out your reason for going to GDC. You are spending a considerable amount of money just to be there, from booth space to travel expenses. Why are you spending this considerable amount of money? Get very clear on your goals.
Are you at GDC to get leads or business cards for later follow-up? Are you there for face-to-face meetings during the conference? 

If you're going to meet potential business contacts, make a Top 10 list of who you would like to meet. Write the names down. Check with the conference organizers and see if you can get a list of attendees. An updated list of other exhibitors is posted online on the GDC site.

Middle January
Once you have defined and refined your GDC attendance goals, you should have a cohesive plan put together no later than mid-January. Your marketing approach need not be pie-in-the-sky spectacular, but it should be consistent. A small, consistent theme is better than a big jumble of expensive crap. Look, you're not going to out-techno, out-cool, or out-awe the big companies. But you can be professional, unique, creative, and inspired. Use this time to plan your tchotchkes, booth prizes, and feedback cards.  

Get everyone together at the office big table, order lunch, and brainstorm. Consider what was popular at last year's GDC? How can you improve on that? Last year, booths serving food were very popular. Beer was a hit. Beer is always a hit. Come to think of it, have some beer while you brainstorm. 

Late January
If you're doing any sort of special GDC-related print advertising, you probably need to have your ad and film ready by the end of January (at the latest) to make it into any of the March publications. Online publications like GIG can take more last minute advertising because there are no printer concerns, however, premium banner ad space may already be reserved. 

If you don't already have a booth to use in your booth space, you should be arranging for one now. If you're using a booth rental company, confirm that they can ship the booth to San Jose and check to see if they can ship your support materials (booth decorations, etc) along with the booth. 

Note: When planning your booth space, be sure to plan "within the lines". GDC is a competitive conference and your competition will rat you out if you have booth paraphernalia spilling over the sides or the top of your space. And sometimes they don't just tattle to GDC reps, they may just knock it down. It's not nice, but it does happen. Nothing is cool or creative once it's lying in a crumpled mass on the floor. Avoid the conflict altogether by planning for and abiding by the dimensions of your booth space.  

Also, by the end of January, you should have your marketing material drafts ready for review. This will allow plenty of time for everyone to review and then review again, make changes, and then review again. 

If you want to have a little get together for your past and potential clients, you should be booking your bar or restaurant space now if not sooner.

February 2001

Early February
If you slacked off and didn't do what I said in January, then early February is the time to hustle your bustle. But no more playing around, now. I mean it.

If you haven't already done so, check with GDC to see if you can get a list of attendees and check their list of exhibitors for your "Come See Us at Booth 666" direct mail marketing piece.

Middle February
You should have your marketing materials (brochures, folders, etc) to the printer no later than mid-February. This will allow for printer goofs, your goofs, and last minute reprints. You can then have your direct mail pieces out by late February or very early March and also have plenty of shipping time for the rest of your marketing materials. 

With approximately one month to GDC at this point, you should have any corresponding promotional bits such as booth promotions, prizes, etc. posted to your company website. Be sure to keep it updated.

Late February
At the end of the month or at the very beginning of March you should have your direct mail marketing pieces in the mail to your list of contacts. 

Company updates or newsletters should be ready and going out with your complete GDC details. 

March 2001

Early March
Time to get out your "what we will be doing at GDC" press releases. These should be designed to pique media interest to get them to cover your story at GDC. And they may get picked up by some of the game industry dailies (online and print).

Also, have your press releases that you will be distributing at GDC written, proofed, printed, and ready to roll no later than early March. Have your media kits compiled and ready for distribution, as well. Media kits should include, for example, current and past press releases, corporate background, past press, and executive bios. 

Your marketing materials should be back from the printer and ready to ship no later than early March. Be sure to confirm timetables with your shipping company. 

Tired. Tired of standing. Tired of talking. That's what you will be after about 5 hours behind the booth your very first day. In your exhaustion, it's easy to lose your focus. Why the hell am I here anyway? Before GDC, consider your inspiration. What will motivate you to shake one more hand or call over one more reluctant attendee? Is it your 2001 budget? Maybe it's your checkbook balance. Whatever it is, pack it in your bags and bring it for inspiration. When you start lagging, whip it out and buck up.

While you're packing, throw in a few Power Bars, Clif Bars, or the like. It's a marathon. Be prepared. 

At GDC
If you haven't done so prior to the conference, create a few vertical alliances at the show. Be a Richard Hatch, if you will. Swap info and marketing materials with companies that complement yours. Have them put some of your marketing materials at their booth and you do the same for them. Don't just count on people finding your booth at the back of the hall. 

If you did your homework back in January, you should have already determined your purpose for being there. If it's to collect names and leads en masse, then you should be prepared to gather the pertinent information in an organized fashion. Use your lap top to enter information in a database during down time. Don't rely solely on the badge scanners for information because about the half the information you need such as email addresses and phone numbers will be missing. If you've got your focus nailed down before GDC and stay focused during it, you won't return home exhausted and staring at a meaningless pile of jumbled information. Actually, you may still be exhausted, but if you've been smart, you should be bathing in the beautiful and organized glow of potential business. 

Immediately after GDC
Don't wait to follow-up after the conference. Your contacts met a load of other people and you are just a blurry face in the crowd. You've spent a good wad of money and a big chunk of time, make it count for something. The last day of GDC is Saturday, March 24th. You should have your first phase of follow-up emails, letters, and phone calls rolling out the door by that Monday.  

April 2001

Take a deep breath.

 

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