2001

The Zen of Solving Management Issues 
(Part 3 in the You're Not A Camp Counselor Series) 

by Marc Mencher

To learn more about this series of articles, click here.
If you missed Part 1, Creating a Cooperative Work Environment, click here.
If you missed Part 2, The ABCs of Running a Development Project, click here.

"Zen finds its source in the experience of Shakyamuni Buddha, who, two thousand five hundred years ago, while sitting in zazen posture, achieved awakening. This zazen practice contains the essence of his teaching, which carries a message of universal import: Zazen is nothing other than the return to the normal condition of body and mind."
-- From the Association of Taisen Deshimaru

"Game Industry Zen finds its source in the experience of The Manager, who, two hours ago, while pounding the Mountain Dew, alleviated conflict, achieved team unity, and kept the development project on track. Game Industry Zen is nothing other than making management issues less destructive and more manageable while keeping the project on budget and with the creative integrity it deserves."

Ommmmmmm.

Introductzen

As the pace of business and technology incorporation continues to quicken, the opportunity for management problems continues to multiply. Technological advances and their incorporation can cause an avalanche of change. And change brings fear, uncertainty, and discomfort for most people. Enter management problems.

Management problems, it should be noted, are not always a bad thing. In fact, properly handled, they can be beneficial. Properly solving issues can actually increase your teams motivation, cohesiveness, creativity, and incentive for growth.

Learning how to handle management issues is essential as your role as a Manager. It will largely influence how successful you will be in your career and in reaching your goal of creating a cooperative work environment.

Different types of management issues involve different strategies for solution. It is helpful to identify the type of issues you are dealing with, this way you can take deliberate steps to modify, manage emotions, prevent escalation of the issue and at the same time maintain group cohesiveness.

Let's categorize management issues into Day to Day Issues, People Problem Stage, and Overt Conflict Stage.

Day to Day Issues (or Losin' the Mellow):

Although low in intensity, day to day issues are those general problems we all face when trying to work with a diverse teams of creative people who all have differences in values, needs, personality, coping skills, etc. Day to Day Issues can be as seemingly benign as Artist Betty is allergic to Animator Joe's cologne, or, perhaps, you're creative team doesn't wake until noon, but meetings are scheduled at 9am. As a supervisor, you know you are dealing with day to day issues when you observe that team members involved are focused on the issue itself, not the personalities of the people involved.

Listening and participation is essential at this stage. Focus the participants involved in a common direction. Be aware that minor issues can create a negative undercurrent and, if not addressed, could cause future complications, possibly jeopardizing your game development project.

Here are some strategies for solving day to day issues:

  • Actively Solicit Problem-Solving Suggestions. When an employee brings you a situation, try to involve that person in the resolution. Ask for suggestions on ways to cure the problem or prevent it again. By making your team members become a partner in finding solutions, you promote the teamwork and cooperative work environment you want to cultivate within your group.
  • Seek Out Bad News. Huh? Actively seek out bad news? Yes. You could be limiting your effectiveness as a manager by not being in the habit of "looking" for problems. It's a proactive stance to habitually seek out and help gain resolution on minor issues. In addition to preventing minor issues from blowing up into a crisis, by seeking out bad news you engender open communication within your group. When employees realize that you want to know about bad news and that you won't react but, rather, coach them through the problem, communication is strengthened.
  • Coach Diplomatically. Naturally, how you go about dealing with bad news will largely influence how successful you will be in gaining your team's confidence. Allow people to be honest. Allow them to share their work struggles or obstacles. When problems arise deal with them honestly and fairly. Go for some form of consensus solution if it involves the group. Encourage your team to think on their own and work together to navigate through issues.
  • Know When to Get Involved. Leadership in a game company requires a balancing act, knowing when to get involved or when to step aside and allow your team leads or employees to solve problems without your guidance. This article is not advocating that you relinquish your management responsibilities. Rather, we are suggesting that you balance management control against employee empowerment. As a supervisor, you need to maintain oversight and guidance in order to keep your project on track and the creative integrity of your project in line. 
  • Be A Leader. A consensus or coaching style of management is not always possible or even desirable in all management situations. What matters most is ensuring that your team feels expressed. Ultimately, every suggestion can't and won't be implemented. You, as the supervisor, are responsible for the final decision, so you don't need to sweat the teamwork angle.

Employees usually don't want to be decision-makers. They expect that their boss will make final decisions. You're not giving away decision making ability by fostering a cooperative work environment. Rather, you're empowering your authority. Employees accept changes they may not agree with as long as they know that they contributed to the decision making process.

People Problem Stage (or Entering the Zen Challenged Zone):

When team members are more personally invested in an issue you're most likely in People Problem Stage. In short, people are the problem here. Perhaps one your programmer works all night and is rarely seen during the day. Team "why is he so special?" resentment may be growing. Perhaps your lead assigned one background and the artist did six, many off the creative path of the project. Saving face and self-interest becomes important. People sound emotional around the issue. You notice words like "they" and comments like "everyone", words of exaggeration like "always" and "never". You hear put-downs and sarcasm. You detect a cover-your-butt attitude.

Management issues are more complex in this stage. It is very important that as a manager you do your best to get resolution. While you could avoid dealing with Day to Day Issues, it is death to your development project if you choose to ignore the People Problem Stage. Conflict escalates. As people want to be right and win, they can easily lose sight of the big picture.

Here are some strategies for dealing with People Problems:

  • Investigate the Issue. Get clear on the facts of the issues you are dealing with. People are more emotional at this stage so you will feel more like a therapist as you patiently listen to each and every person involved in the issue. These initial meetings should be one-on-one. You need to be conscious about not taking sides. You need to filter out the "what really happened" from the "story" each person has created in his or her mind.
  • Allow for Free Expression. We all want to be heard. Sometimes we need to vent our frustrations. Don't judge, don't be critical, and don't offer your opinions. Allow the people involved to individually vent their feelings to you. The level of emotional reaction will be reduced greatly when people feel heard and understood.
  • Have a Meeting. After you have individually met with each person involved in the issue, and feel you have an understanding of the facts (not the story), have a meeting with all involved. Create a safe environment for this meeting. Make it as informal as you can. Be in control by leading the discussion. Have an agenda for resolution in mind but try to get your team members to form their own solutions to the issue. Point out directly when you feel people are taking the facts of the issue and personalizing or creating story from them.
  • Coach with Authority. Be hard on the facts, while soft on the people involved. Suggest alternatives you feel everyone can live with if you can't easily get the members themselves to jointly solve the problem. Find where the parties agree and work from this "middle ground" to create solutions.

Overt Conflict Stage (or Zen This You Piece of Crap Stage):

You know you are in Overt Conflict Stage when team members are focused on being right and wronging others. This is the hostile encounter and antagonistic state. Programmer Bob refuses to work with Programmer Scott "because he never finishes his code assignments on time and when he does get it in, I have to correct his piece of crap work." People choose sides on the issue. A leader may emerge from the group who acts as spokesperson. Positions are polarized. Small factions evolve. You have a serious problem. Your team is caught up on an issue not focused on the long-term goal of creating a killer game. You must step in at this stage and re-direct the team members. You are in negotiation and arbitration mode now.

  • Divide and Conquer. Logic and reason are not very effective when you're in Overt Conflict Stage. Team members are too emotionally invested. You need to prepare yourself for an arbitration process with the conflicting team members. Determine which team members are at a lower stage of conflict (People Problem Stage or Day to Day Issues), re-direct their work plate and get them out of the issue focused on their job. Once you have the core group of individuals who seem most invested in the issue, a mini arbitration meeting should be set. Inform all involved that you expect each team member to have formulated at least one option for gaining issue resolution. This is a time for you as a manager to refocus yourself on your development project and the direction and goals of your team.
  • Mediate with the Core Group. Get the core group in a room so the issue can be spoken about freely and openly. If you doubt your ability to mediate, consider asking your direct supervisor to lend a hand in the process. Don't feel this shows you are a weak manager. Actually, this is an opportunity to work with your direct supervisor and solidify the relationship you have with this person. Before the arbitration, inform your supervisor what the issue is that you are trying to resolve and ask that they only jump in if things get out of control. You want to maintain your authority with your team, but at the same time you may need some mediation coaching.

Back to Zen

Obviously, we can't resolve all management issues the way we may like. Don't allow management issues however to drag down your game development project. Hone your skills in dealing with conflict and issue resolution. Books like Managing for Results by Peter Drucker, The One Minute Manager by Kenneth Blanchard, and Leadership is an Art by Max Du Pree are excellent books that will help you plan for and address management issues. Making management issues less destructive and more manageable is paramount for developing a game on time, staying within budget, ensuring creative integrity, and maintaining your management Zen.

Bio

Marc Mencher is a software engineer by training and worked for game companies like Spectrum Holobyte and 3DO, before joining GameRecruiter. You can contact Marc directly at marc@GameRecruiter.com

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