June 2003

THE DEVELOPER'S LIFE PART 12:
ENOUGH IS NEVER REALLY ENOUGH
By François Dominic Laramée

The Washington Issue
Bismarck once said that laws were like sausages: you couldn't enjoy them if you knew how they were made. Well, the reasons why the making of some laws is being fought may hardly be more appetizing.

Recently, a Washington state legislator has introduced a bill outlawing the sale or rental of videogames depicting violence against law enforcement officials to kids under 17, and establishing fines of a few hundred dollars for retailers who ignored the new regulation.

Sounds pretty tame to me. Games in which you whack cops upside the head with spiked clubs already carry an industry-defined "Mature" rating. The proposed law would simply enforce these ratings. So why is the IDSA's Doug Lowenstein screaming bloody murder?

Maybe because the party line for every industry in North America is that Government Regulation Is Bad. No need to think about it; Regulation Is Bad, end of story. Government is there to buy stealth bombers at inflated prices and to cut taxes, not to mess with the Free Market. (Except, of course, when screamingly incompetent executives run a company into the ground, in which case the public should foot the bill for a bailout and a couple of platinum parachutes. Right, airlines?)

The IDSA has every right to want to keep government out of the ratings definition business, or to fight any sort of restriction on the types of content developers and publishers are allowed to put into their games. But why on Earth would it want to prevent enforcement of its own standards? Especially when, as Lowenstein says, parents already get involved in 83% of game purchase decisions, which he claims makes the law insignificant?

I can only think of two possible explanations. Maybe the IDSA is fighting the law out of a dogmatic aversion to regulation. Wouldn't be too surprising; neoliberalism is a religion, and religions tend to be freakishly rigid that way. Or maybe they are doing it out of economic interest, precisely because the law's effect would not be insignificant at all. Of the 17% of purchases that don't involve parents, there must be a couple of 12-year olds who want Grand Theft Auto: Vice City. In the current market, they can buy it from complacent retailers, Mature ratings be damned. If the bill passes, they couldn't. Their parents could still buy it for them, but some parents might not, and as a result, the industry might lose a portion of 17% of its sales.

The IDSA insists that voluntary enforcement of the ratings by retailers is the right way to go. Sure it is – as long as you don't want them enforced too much. Which makes the IDSA's opposition to a "useless" law disingenuous at best.

I believe that fighting this battle is going to cost the IDSA a capital of credibility that will be sorely missed when the real trouble begins.

Meanwhile, In The Real World
Speaking of trouble and neoliberal dogma, some days, it is disgustingly hard to maintain any sort of faith in the human race. This morning, I saw a news report about grossly underpaid teachers being forced to work 10 days for free so that the state of Oregon could balance its budget. Then, it was an interview with a man who was afraid he'd have to sell his house because he had been kicked off medicare rolls after multiple strokes and heart attacks. Meanwhile, the rich haven't quite finished celebrating last week's gigantic tax cut, the second in two years, which is expected to significantly boost the economy - of the Cayman Islands. (And while things aren't quite this depressing in my home and native land of Canada yet, rest assured that we're well on our way to making up for lost ground.)

To put it mildly, our global society doesn't exhibit much of a sense of fairness. But I don't have to tell that to an audience of game developers who work endless unpaid overtime so that retailers can skim 50% off the price of their games, do I?

Fact: when you really think about it, the system makes very little sense. Which is hardly surprising when you consider the construct on which the entire science of economy is built: Homo Economicus, a patently ridiculous abstraction that says human beings make all of their decisions based on greed and that ignores such fundamental human characteristics as the needs for self-preservation, social recognition and peace of mind. (Way back in the Dark Ages, when I was in graduate business school, I was so utterly flabbergasted by that laughable concept that I lost whatever little interest in high finance I had left. I thought anyone who claimed to believe in that stuff needed to be either certifiably insane, or lying through their teeth. Then came Nortel. Now I know they need both.)

All You Can Eat
Linda McQuaig's fascinating book All You Can Eat: Greed, Lust, and the New Capitalism chronicles how our current Free Market system achieved dominance in the Western world - after 400 years of armed resistance on the part of the people it claimed to liberate. Here are a few choice tidbits, in no particular order; some of them may churn your stomach.

[] In the Middle Ages, a baker could be (and was) prosecuted for trying to make excess profit by selling underweight bread.

[] During the so-called food riots of the Industrial Revolution, starving peasants seized carts filled with overpriced food for export – and instead of stealing it, they bought it at what was generally considered a fair price.

[] Just like corporations today claim that every nickel-and-dime increase in the minimum wage will bring down the Apocalypse, their predecessors fought tooth and nail against laws preventing them from employing illiterate boys under 12 in coal mines.

[] Eflornithine, an important drug to fight the sleeping sickness that kills 66,000 people every year in Africa, went off the market in 1995 because letting Africans die was more profitable than selling the drug at a price they could afford. It went back into production when it was found to be an effective facial hair remover.

All You Can Eat is also a stinging indictment of Reagan-Thatcher-Bush-Chrétien laissez-faire capitalism. GDP growth rates were actually higher in the two decades before 1980 than they have been since the privatization and deregulation frenzy began. And under NAFTA, it is the corporations that often end up regulating governments. Indeed, the treaty includes several provisions to protect investor rights from undue government intervention – where "undue" means "anything that impacts profits, no matter the justification". In one famous case, the Canadian government was forced to pay millions of dollars in damages to the manufacturer of a gasoline additive it had banned after research had shown it caused cancer. In another, Mexico was forced to pay up when local zoning laws denied a multinational company the right to build a toxic waste dump where it might contaminate drinking water. And the NAFTA tribunals that rule on disputes have plenty of coercive power, unlike, say, the United Nations Human Rights Committee.

Wither The Pendulum?
Meanwhile, games are getting so big and expensive to make that crunch times, once measured in weeks, routinely last months or years. I even know of a couple of projects that were started on the principle that everyone would work like crazy from day one, because there was "no other way" to make them profitable. The publishers, the retailers, and the players simply demand more and more game for the same dollar, and there’s nothing we can do about it.

But really, why isn't there "any other way"? Why must every game fill twelve DVDs and require 200 hours of play time to receive favorable reviews – or even any sort of distribution at all? Honestly, I can't even remember the last time I finished a game. There are a couple that I bought in recent months, played for a while, enjoyed, and then put aside completely satisfied before I had reached the midway point! From my point of view, much of the effort that went into these games was wasted. I'm sure that the poor guys who worked 36-hour shifts to cram this extra stuff in will be happy to know it.

Seriously, who are these players who demand $20 millions' worth of content in a game? No one I know. (Anyone you know?) But we all know the folks who have to make that content – and since the typical game doesn't sell that many more copies than it did 10 years ago, nor does it get a higher unit price on the shelves, they have to do more and more of the work for free, whether in unpaid overtime or because they work for a share of royalties that never materialize - because someone else has made an even bigger game and snatched their publisher away.

This stuff can't go on forever. I really, really hope that indies will soon be more profitable, on average, than the big publishers, because we need more power in the hands of the developers and less in anonymous boardrooms.

Then again, as of this writing, rumor has it that Christine Todd Whitman's replacement as the head of the Environmental Protection Agency will be an auto industry spokesperson. So much for power to the people.

Maybe I'll end this article here and go take a deep breath while I still can.

BIO
If you aren't really tired of FDL by now, don't say so in public unless you are looking for a serious beating. He's been the bane of the game industry for over 10 years, during which he cajoled and threatened his way into over 20 credits as designer, producer, programmer and writer. For some reason, magazine and book editors seem to like him; his Game Design Perspectives and Secrets of the Game Business are available now from Charles River Media. With the dozens of articles he has contributed to other industry publications and the roundtables he hosts at GDC every year, it is getting really hard to avoid him these days. But there is hope; FDL has been freelancing for 5 years, so we expect him to starve to death any day now. Visit his mediocre web site, http://pages.infinit.net/idjy, at your own risk.

Part   1? Click here
Part   2? Click here
Part   3? Click here
Part   4? Click here
Part   5? Click here
Part   6? Click here
Part   7? Click here

Part   8? Click here
Part   9? Click here
Part 10? Click here

Part 11? Click here

 

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