
June 2002
The
Developer's Life
Part 7: Cleaning Up the Bookshelf
By François Dominic Laramée
Now that the E3 crunch is behind us and that a couple
of benevolent console manufacturers have lowered the
prices of their wares to relatively non-exorbitant
levels, we game developers find ourselves in possession
of two rare commodities: a modicum of free time, and
some leftover pocket change.
This, of course, means that it's time to start
thinking about our light summer reading. And I've got
just the right material to help you pass these lonely
vacation hours, whether you spend them on the beach, in
the mountains, or (like I did) chained to the porcelain
throne and losing five pounds a day to various "mild"
intestinal disorders.
Now,
since I'm a loyal friend, I will suggest books that will
help you deal with the two certainties of game
development life: depression and layoffs. But since I'm
not that loyal, let me first point out that my
most excellent book
Game Design Perspectives should be out in stores by
the time you read this, and that it is the only one of
those I will mention this month that you have an outside
chance of being able to sneak into your company expense
account. So go buy it, already.
Finally, Practical Advice That Makes Sense
Some
weeks ago, a judge named Limbaugh, who
non-coincidentally is related to the media windbag of
the same name, spewed out yet another piece of
ill-informed diatribe against the game industry. This
reminded me of a delightful book called
Rush Limbaugh Is A Big Fat Idiot, by comedian and
political commentator Al Franken, which you should
definitely read if you can get your hands on it.
Serendipitously, Franken released another book mere days
later; this one, called
Oh, The Things I Know!, is even better.
This
is the advice book for people who don't need that much
advice, and as such it fills an important niche in the
publishing market. At the very least, it takes precious
shelf space away from the hordes of psychiatrists,
social scientists and religious nutcases who claim that
the daily catastrophes befalling us are somehow more
grievous than the trifles that happen in unimportant
places like Bosnia and the Middle East.
Here are a few of the clichés that Franken turns on
their ears:
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Cliché: "No man on his deathbed ever said, 'I
wish I'd spent more time at the office.'" (Sen. Paul
Tsongas) |
| [] |
Comment: "[How does Tsongas] know that no one
ever said, for example, 'I wish I had spent more
time at the office and less time in prison'?"
|
| [] |
Cliché: "Money can't buy happiness."
|
| [] |
Comment: "Although money can't buy happiness, it
can buy certain pills that will make you happy." |
You get the picture. However, in between chapters
like "Oh, The Mistakes You'll Keep Repeating" and "Oh,
What Doesn't Kill You Can Have Lingering Aftereffects,"
Franken also slips a couple of real pearls of wisdom in
there while nobody is looking. For example, when
reminiscing about his father and the hours they spent
watching comedy on television together instead of going
white-water rafting or hiking in the mountains like
we're told we should, he quips that 'quantity time is
quality time.' And he also points out that people should
try to be happy with what they have. ("Why? Because you
actually have it.")
Of course, lest you actually start considering
patterning your life after the advice given out in a
comedy book, he then reminds us that "the universally
effective method for dealing with a credit-stealing boss
is to do inferior work," and that you should cultivate
useful relationships by sending frequent personal notes,
especially to people you can blackmail. Oh well, can't
win them all. (Although I wonder...)
Bottom line: BUY THIS BOOK. You can read through it
in one sitting, but it's the kind of little gem that
you'll want to keep coming back to time and time again.
The Working Wounded (tm)
However,
if you do need advice, especially with problems
at work, here is a source you should definitely
consider:
Working Wounded, by columnist Bob Rosner. This one
suggests ways to deal with a slew of complicated
workplace situations, from sexual harassment to career
planning, and from dealing with strange coworkers to
surviving layoffs relatively unscathed whether you are
the one getting the boot or not.
I recently saw Working Wounded in a discount
bookstore, so it probably won't be in print for much
longer. (It has been out almost four years, now.) If you
can't get your hands on a copy, there is always the
workingwounded.com web site and Rosner's syndicated
column - the book is an augmented compilation of the
column's best installments.
(Editor's Note:
Working Wounded appears to be available on
Amazon.com).
Most interesting of all, the advice is practical,
simple, and (because it was originally published in
column form) straight to the point. No excess verbiage
anywhere. For example, here is a sobering quote for
would-be producers:
"... by the time we've made it into management,
we've bought into the greatest charade of all: the
notion that managers are in control. [...] The only
thing you're in control of is your schedule (and
sometimes not even that)! The employees (whom you
thought you would control) have got you over a barrel
because they're the ones who do the work that you get
held accountable for!"
Rosner then goes on to describe, in a handful of
bullet points, the soundest theory of management that I
have ever seen anywhere (including in 30 credits of
graduate business school):
|
[] |
Give
employees clear assignments and deadlines, but let
them reach success in their own ways; |
|
[] |
Make
sure that they have all of the information they
need, as if they were a race car driver and you were
their pit chief; |
|
[] |
Remove obstacles; Rosner, quoting uber-guru W.
Edwards Deming, states that 94% of a company's
problems come from "the system" and not from people; |
|
[] |
And
reward performance in ways that count, like cash,
stock, promotions and time off. |
Finally, as if this wealth of useful information were
insufficient, the book also contains a number of
astounding "true stories," including the one about the
boss who submitted his employees to a lie detector test
on a regular basis - and asked them questions about
whether they found him sexually attractive. (There are a
couple of much-hated former employers to whom I wanted
to send apologetic notes and flowers after reading that
one.)
Now, this book is a bit dry at times, and not all of
its content will apply to your circumstances. Don't let
that make you miss out on its wealth of advice: Rosner
seems to have read every book on business management
ever published, and more than a few in other fields as
well. For every question, he can come up with
well-documented answers. Bottom line: Read this book
once, and keep it handy - it may help you many times
down the line.
Before I go...
..., let me remind you that the call for
contributions for my next book, Secrets of the Game
Business, has been released; if you want to write an
article or be interviewed, let me know before June 10th
--
http://pages.infinit.net/idjy
That's it for now; enjoy the summer, and I'll see you
in August!
BIO
If you aren't really tired of FDL by now, don't say so
in public unless you are looking for a serious beating.
He's been the bane of the game industry for over 10
years, during which he cajoled and threatened his way
into over 20 credits as designer, producer, programmer
and writer. For some reason, magazine and book editors
seem to like him; his Game Design Perspectives
are available now from Charles River Media, and another
tome called Secrets of the Game Business will be
released by the same publishing house at GDC 2003. With
the dozens of articles he has contributed to other
industry publications and the roundtables he hosts at
GDC every year, it is getting really hard to avoid him
these days. But there is hope; FDL has been freelancing
for 5 years, so we expect him to starve to death any day
now. Visit his mediocre web site,
http://pages.infinit.net/idjy, at your own risk.
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