GETTING PUBLISHED SERIES

Developers and Publishers Part 1: Process Overview
By Beverly Cambron
The topic of how developers go about getting published is an involved one and, apparently for many, based on the "help!" emails we receive, an elusive one. Rather than trying to cover it all in one article, we’ve decided to begin an ongoing exploration of the topic. We begin this month with an initial overview...More (July 2002)

Getting Published Part 2: Initial Legal Issues
By Thomas H. Buscaglia, Esquire
So, you and a group of your talented friends have come up with an idea for the best computer game ever. You have the concept, you have the talent, and you’re ready to rock. You begin with a really great story line, amazing 2D renderings from a local artist friend of yours and you use your substantial talents to transform these 2D renderings into some of the most awesome 3D characters and creatures that anyone has ever seen. A friend of your brother is a hot-shot programmer and he has done all the programming you need to make your game go. You even put some really rocking music which you downloaded off the net into the program. So, now your demo is all ready to be presented to publishers to land that development deal you have all worked for, right? ...More (August/September 2002)

Getting Published: Part 3:
Just what are these games made of...legally speaking?

By Thomas H. Buscaglia, Esquire
The games you make are ultimately reduced to code. 1s and 0s. But you know there is a lot more to what goes into a game than just code. Art, sounds, textures, models, animations and, of course, the engines that make them go. Legally, this stuff is all termed Intellectual Property or IP for short. There are several basic types of IP: copyrighted works, patented inventions, trade and service marks, and trade secrets. Attorney Tom Buscaglia takes a closer look at the different types of IP to help you better understand their differences and similarities...More (October/November 2002)

Getting Published Part 4: Completing Your Contract Arsenal - NDAs, Employee and Consultant Agreements
By Thomas H. Buscaglia, Esquire
In this final article on legal issues a start up developer should be aware of, long before they even consider looking at a developer/publisher contract, attorney Tom Buscaglia takes a look at some other basic contracts every rookie developer should have...More (February 2003)

 

 

 

 

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