
GETTING PUBLISHED SERIES
Developers
and Publishers Part 1: Process Overview
By Beverly Cambron
The topic of how developers go about getting
published is an involved one and, apparently for many,
based on the "help!" emails we receive, an elusive one. Rather than trying to cover it all in
one article, we’ve decided to begin an ongoing
exploration of the topic. We begin this month with an
initial overview...More
(July 2002)
Getting
Published Part 2: Initial Legal Issues
By Thomas H. Buscaglia, Esquire
So, you and a group of your talented friends have come
up with an idea for the best computer game ever. You
have the concept, you have the talent, and you’re ready
to rock. You begin with a really great story line,
amazing 2D renderings from a local artist friend of
yours and you use your substantial talents to transform
these 2D renderings into some of the most awesome 3D
characters and creatures that anyone has ever seen. A
friend of your brother is a hot-shot programmer and he
has done all the programming you need to make your game
go. You even put some really rocking music which you
downloaded off the net into the program. So, now your
demo is all ready to be presented to publishers to land
that development deal you have all worked for, right?
...More (August/September
2002)
Getting
Published: Part 3:
Just what are these games made of...legally speaking?
By Thomas H. Buscaglia, Esquire
The games you make are ultimately reduced to code. 1s
and 0s. But you know there is a lot more to what goes
into a game than just code. Art, sounds, textures,
models, animations and, of course, the engines that make
them go. Legally, this stuff is all termed Intellectual
Property or IP for short. There are several basic types of IP: copyrighted
works, patented inventions, trade and service marks, and
trade secrets. Attorney Tom Buscaglia takes a closer look at the different
types of IP to help you better understand their differences and
similarities...More
(October/November 2002)
Getting
Published Part 4:
Completing Your Contract Arsenal - NDAs, Employee and
Consultant Agreements
By Thomas H. Buscaglia, Esquire
In this final article on legal issues a start up
developer should be aware of, long before they even
consider looking at a developer/publisher contract,
attorney Tom Buscaglia takes a look at some other basic
contracts every rookie developer should have...More
(February 2003)
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