July 2001

In this issue of GIGnews.com, we've put down the controller, turned off the telly, put on our reading glasses, and kindly asked game industry insiders for book recommendations. (Note: When available, we've linked to Amazon and other sources where you can learn more about and/or purchase the books). Time to read, class....

Chris Bateman, Managing Director and Creative Overlord at games design and script studio International Hobo Ltd recommends... Sienna, of Dynamix, recommends...

(Editor's note: Have you read Sienna's article on Mise-en-scene? Oui or no? No? Then read it now.)
The Power of Myth by Joseph Campbell (with Bill Moyers)
Amazon.com
Call of Cthulhu by Sandy Petersen, Lynn Willis
Amazon.com
Avatar by Discordia Inc.
Discordia
Downtime by Spiral Lobster
Chris Bateman: The Power of Myth by Joseph Campbell (with Bill Moyers) -- Studying Campbell's work will teach you why Star Wars remains enduringly popular, and will help you unlock a greater potential in your storytelling skills, assuming you are involved in the creation of narrative games.

Avatar (a fantasy RPG published by Discordia Incorporated,) or any role
playing game published by Steve Jackon Games or Chaosium Inc - particularly
Sandy Peterson's Call of Cthulhu. -- Studying the use of mechanics in table top role playing games is one of the most valuable exercises a game designer can perform. Even where the mechanics fall down repeatedly (as is the case with most percentile-based systems) the exercise of seeing how generalised mechanics function can only serve to enhance a game designers range of skills. Peterson's Call of Cthulhu is doubly useful for its humility. Peterson is one of the few designers willing to recognise that we stand upon the shoulders of giants.

And Downtime, by Spiral Lobster, because I'm contractually obligated to
plug this unusual and refreshing sci fi novel published by Jacobyte Books at all opportunities, and because you'll learn more from reading some inventive fiction than you will from trudging through any book that purports to impart the design process."
Game Architecture and Design by Andrew Rollings, Dave Morris
Amazon.com (used may be available)
Painting With Light by John Alton
Amazon.com
The Book of Five Rings by Miyamoto Musashi
Amazon.com
Game Design: Theory and Practice by Richard Rouse
Amazon.com
Sienna: "I read and play test every pencil and paper RPG system I can get my hands on -- Dungeons and Dragons, Sorcerer, Earthdawn, Mage etc. I also play every game I can find, from board games to puzzles to computer games. Never stop playing. Never stop learning.

For inspiration I read a great variety of books including mysteries, horror, sci fi, fantasy, physics, Zen, engineering.. etc. This includes, but is not limited to Games! Magazine, Book of Five Rings, Through the Looking Glass, Lord of the Rings, Enders Game, Chaos, Game Design Theory and Practice and, just for fun (for those of us who were designing in the old days), The Book of Adventure Games by Kim Schuette."

More from Sienna...
Through the Looking Glass by Lewis Carroll
Amazon.com
The Lord of the Rings  by J. R. R. Tolkien
Amazon.com
Ender's Game by Orson Scott Card
Amazon.com
The Book of Adventure Games by Kim Schuette
Amazon.com (used may be available)


 

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