You may find this hard to
believe, but playing video games could be the first step to a career.
Thousands of workers who develop video games for a living say their
passion for playing is what drew them to their jobs. "I’ve always
loved games," says Hugh Riley, a game artist. "Making them is
a dream come true."
A love of games is an
advantage in an industry whose stock and trade is fun and fantasy. But
game development jobs also require serious skills. Only highly qualified
people find jobs.
There are video games for
every taste: sports, action, adventure, strategy, and education. Games
are made for personal computers, consoles, arcades, and the Internet.
Games even add excitement to some retail websites and electronic
organizers.
Demand for video games is
rising, and the industry is growing. Sales of game software generated
more than $6 billion last year, according to NPD Interactive
Entertainment Service, a market research group based in New York. More
than 19,000 new games were showcased at the 1999 Electronic
Entertainment Expo in Los Angeles. And according to a Coopers and
Lybrand study for the Interactive Software Developers Association, the
average development company grew by 18 percent between 1997 and 1998,
with about 50,000 people working in video game development in 1998.
Most games are developed
in small studios and then shipped to publishers who advertise and
distribute them. This article describes the development stage of a video
game, from concept to completion. Keep reading to learn about common
development occupations, some of the advantages and disadvantages of a
development career, and how to get started in the industry.
Job titles and duties of
video game developers vary by game genre and company organization. Jobs
change rapidly as new technologies emerge. For these and other reasons,
the Bureau of Labor Statistics (BLS) does not have employment or
earnings data for most occupations within the video game industry.
"Games are the Wild West of the computer industry," says
Christopher Ulm, a designer at Oddworld Inhabitants in San Luis Obispo,
California. "There's no set way of organizing companies. Everyone
does it differently."
But there are some
similarities. In every development studio, the people who make video
games comprise four main teams: design, artistic, programming, and
testing. The design team writes the game concept, character
interactions, and gameplay elements. The artistic team creates images
and composes music and sound. The programming team plans and codes
software. And the testing team finds errors in the game before it is
published.
Game designers
"Designers create
fun," says Christina Mcgavin, a game designer at Maxis Studios in
Redwood, California. Game designers write the blueprint of the game.
They decide the mission, theme, and rules of play. If the game is
engrossing, designers have done their job.
Most development teams
have a lead game designer, who is responsible for the overall concept
and feel of the game. Level designers work with artists and programmers
to lay out smaller sections of the game. Writer-designers write game
text and dialogue. Some also write manuals and hint books.
The early stages of game
design involve brainstorming, collaboration, and revision. Designers
test their ideas by writing short scripts and narratives and sketching
rough storyboards. The storyboards describe the action of the game with
a sequence of pictures. As their concepts solidify, designers supervise
the production of working video game demonstrations.
After the designers
decide on the game concept, they write a detailed plan, called a design
document. This document lays out every aspect of the game. It includes
maps of each game setting and flow charts to show how events in the game
may unfold. Everything the player might see, do, or hear is described
somewhere in this document.
Designers are
storytellers, with a twist: they invent a plot, but they let the player
control the story and decide the outcome. They create a web of
possibilities, and the player chooses a path.
A video game's design
evolves over time. New ideas lead to new levels, special features, and
secret additions and shortcuts called codes. "One of the most
difficult parts of designing is deciding what to leave out," says
Ulm. Designers edit and add to the design document throughout
development.
A designer's main concern
is to make the game entertaining and irresistible. "We have to
understand what makes a game fun," says Mcgavin. "It's our job
to connect with the player." But understanding fun is not as easy
as it sounds. She explains, "Lots of people can say whether a game
is good, but they can't quantify what makes it good." And harder
still is recreating the effect.
Designers often challenge
players by devising puzzles to solve or enemies to defeat. If a game is
too easy, the designers make puzzles and enemies more cunning. The goal
is to increase the game's difficulty as the player gains new skills—to
make a game easy to learn but hard to master.
The pace and rhythm of a
video game is also critical to its success. Designers decide how quickly
players move and how often they encounter obstacles and other
characters. If the pace is too slow, the game is boring. If the pace is
too fast, the game is confusing.
Designers work with
artists, programmers, and musicians throughout development. In fact,
sometimes a designer is also the lead programmer, artist, or producer.
But even if designers have other duties, their role is unique. They
oversee the entire game playing experience, instead of concentrating on
one element. "Artists might want to paint beautifully intricate
art, and that’s good," says Ulm, "but if the art slows down
the game too much, it can't be used."
Skills and training.
Communication is one of a designer’s most important skills. "You
need a strong ability to write, to communicate ideas, and to
persuade," says Ulm. Creative writing, English, theater, and other
liberal arts classes help many designers to strengthen those skills.
Designers also have to be
good managers. They lead the development team and make sure it
implements the game concept. They incorporate many people's ideas into a
single product.
Designers need technical
skills as well: They need to understand computer programming and
software design. "To be a good designer, you have to understand how
games work," says Mcgavin. Designers have to be able to understand
the technical hurdles programmers face.
Most designers earn a
college degree. The most common degree concentrations are English, art,
and computer science.
However, a designer’s
most significant training comes from experience. "There's no such
thing as an entry-level designer," says Mark Keeper, manager of
product development at Blizzard Entertainment in San Mateo, California.
Designers usually begin their careers as game artists, programmers,
testers, or producers.
Earnings. The Bureau of
Labor Statistics does not have data for game designers, but industry
sources suggest their salaries vary widely. Surveys by placement
companies found annual salaries for writers and designers usually ranged
from $35,000 to $75,000 in 1998 and 1999.