UNT 2003 GAME CONTEST WRAP-UP
For the second year in a row, a couple of GIGnews
editors, along with several others, were invited to judge a game
contest presented by Ian
Parberry’s Game Programming and Max Kazemzadeh’s
Game Art classes at the University of North Texas.
With no prior game development experience, and in the
span of only fourteen weeks, more than a dozen teams of
programming and art students worked together to design,
create the art and write the code for a simple
sprite-based full-screen real-time game.
Without the support of a school publicity machine
like many other game programs, Parberry’s Laboratory for
Recreational Computing (LARC) has been quietly and
consistently turning out excellent game programmers. The
program’s alumni can be now be found with some of the
most well-known and respected development teams in the
industry.
Not only are the students talented but almost without
exception they are among the most personable and
determined students you’re ever likely to meet. Perhaps
it’s Parberry’s English charm rubbing off, along with
the task of creating games in the somewhat
off-the-beaten-glamorous-game-path of Denton, Texas, that keeps the
students focused. Whatever the secret, these games made
us laugh out loud (Zombie Beer Run), charmed even
the most cynical (The Lost Child), and rather
impressed even the most experienced of the judges (Panzer
auf Deutsch). Some of the game demos are available
for download online from the LARC website.
Click
here to check out a few.
Finally, before the contest, several of us put the
call out for contest prizes and the industry came
through in spades. Thank you to the following companies
who graciously contributed games, books, t-shirts, and
more:
* Charles River Media
* Got Game Entertainment
* Inevitable Entertainment
* Ion Storm
* Marc Mencher (Get in the Game: Careers in the Game
Industry)
* Microsoft (thanks to Kyle Denton)
* Oddworld Inhabitants
* Prentice Hall Publishing
* StepOne Entertainment
* TimeGate Studios
* Turbine Entertainment
* WordWare Publishing