THE FUTURE OF GAME DEVELOPMENT:
NEW SKILLS AND NEW ATTITUDES
PART 1: MOBILE GAMES
By Marc Mencher
CONT'D from previous page
CONCLUSION
As Jess Dominguez of Monkeystone notes, in many
ways, mobile game development is at the other end of the
spectrum from console game development. Budgets are
smaller, shelf lives are shorter, development cycles are
reduced, team sizes are smaller, memory, processor and
power are substantially lower, screen sizes and
resolution are different, and the number of target
mobile device platforms is ever expanding.
Perhaps more than any other area of game industry,
whether programmer, artist, or designer, these intrinsic
characteristics of mobile game development require
jack-of-all-trades abilities among the team members.
Mobile game developers will undoubtedly be called upon
to touch the various subsystems of the game, and may
find themselves working on the menu system, game AI,
game physics, sound, and more.
Finally, the most important skills to add to your
skill set if you want to make mobile games? Flexibility
and a willingness to work on all aspects of the game.
RESOURCES
With the proliferation of mobile devices it is not
uncommon for mobile game developers to be forced to
create a different version of their game, customized for
each target phone model, to accommodate differences in
memory, processor, screen, and controller
specifications, not to mention varying carrier
guidelines. Porting from device to device is a fact of
mobile game development life, and keeping up with the
rapidly evolving device landscape is essential. Below
are resources to help you keep abreast of current and
upcoming mobile game trends and requirements. The
upcoming installments in this series will cover key
skills and resources for MMOG development and consoles,
as well as those skills game companies will be looking
for from its marketing, PR, and finance specialists.
What you need to know and how you go about acquiring it,
what the big guns are looking for, and how employers
will train current employees to assume new
responsibilities will also be covered, so stay tuned.
Forum Nokia - Mobile Games
The Nokia website offers an extensive amount of mobile
game development resources including a "Step-by-Step
Guide", "Introduction to Mobile Game Development", and
"Introduction to Mobile Games Business". If you’re new
to mobile games or looking for a nice overview of the
business, this would be an excellent first stop.
Javaworld.com
Definitely check out the nicely done "Develop
State-of-the-Art Mobile Games: Trends in Mobile Games
and a Survey of Related J2ME APIs", a detailed article
by Michael Juntao Yuan for JavaWorld.com.
Qualcomm Developer Resources
Qualcomm has a notable amount of resources readily
available online on how to become a BREW developer.

Practical Java Game Programming
Upcoming book from Charles River Media by Dustin
Clingman, Shawn Kendall, and Syrus Mesdaghi. Should be
available April 2004.

Wireless Game Development in C/C++ with BREW
By Ralph Barbagallo

J2ME: The Complete Reference
By James Keough

Symbian OS C++ for Mobile Phones
By Richard Harrison

Mobile Device Game Development
Upcoming book from Charles River Media by Clayton E.
Crooks II. Should be available April 2004.
General Mobile News
Mobile Entertainment Analyst
ABOUT THE AUTHOR
A specialist in game industry careers, Marc
Mencher has helped thousands of job seekers land
jobs with the hottest gaming companies. Before joining
GameRecruiter.com he worked for game companies such as
Spectrum Holobyte, Microprose and 3DO. Marc served as
President of the International Game Developers Network,
then as an advising board member for the following year.
He has spoken and held roundtables at several Game
Developers Conferences, is a regular speaker at
International Game Developers Association (IGDA) events
around the country, and was a featured panelist at E3
2002. In addition to representing the game industry’s
hottest talent, Marc also volunteers his time as a
career coach for graduates from Full Sail Real World
Education, helping them land their first game industry
jobs. His articles have been featured in GIGnews,
Gamasutra, and GameWEEK. Currently, he is working with
the IGDA on chapter development and Games-Florida, a
non-profit organization formed with the intent of
nurturing and expanding the interactive multi-media
industry in the state of Florida. He has also served as
a Technical Advisor and Executive Producer for several
recently released PC games.
** Special thanks to Eric Seiler and Jess
Dominguez of Monkeystone Games, Don McClure of Digital
Element, and Dustin Clingman of Full Sail for their
assistance with this article.