July 2001

In this issue of GIGnews.com, we've put down the controller, turned off the telly, put on our reading glasses, and kindly asked game industry insiders for book recommendations. (Note: When available, we've linked to Amazon and other sources where you can learn more about and/or purchase the books). Time to read, class....

Marc Mencher of GAME RECUITER, from his article "You're Not A Camp Counselor II: The ABCs of Running A Development Project" recommends... Melanie Cambron, The Game Recruiting Goddess, recommends...
The One Minute Manager by Spencer Johnson and Kenneth H. Blanchard
 
The Practice of Management by Peter Ferdinand Drucker 
 
Management: Tasks Responsibilities Practices by Peter Ferdinand Drucker 
 
Finance & Accounting for Nonfinancial Managers by Steven A. Finkler
 
The Juggler's Guide to Managing Multiple Projects by Michael Singer Dobson
 
Marc Mencher: "Management and Personal Growth -- from a pure management perspective, take the time to learn about management from "gurus" like Ken Blanchard and Peter Drucker. Blanchard is co-author of The One Minute Manager which covers goal-setting, motivating, training, praising and even reprimanding employees. Drucker is with The Drucker Graduate School of Management and is the well known author of such books as The Practice of Management and Management: Tasks, Responsibilities, Practices.

Finance & Accounting -- Finance and accounting is the language of senior management. Even if your job is not primarily finance oriented, if you are leading a team it is essential to understand the basics of finance and accounting. Operating budgets and project analysis are a constant part of any supervisor or manager's day. Finance & Accounting For Non Financial Managers will help you get a basic handle on these concepts. The results will be greater power, reach and influence on your part within your company.

Project Management -- Project Management is also part of every Producer or Team Lead type job. You need to learn the basics of Gantt or PERT charting and project organization. You need to know how to "think" like a manager to meet the challenges you will face when you are in charge of any size group of people. The most common situation within a game company is that you find Managers, Producers, and Team Leads working on multiple projects simultaneously. The Jugglers Guide To Managing Multiple Projects by Michael Dobson is a helpful tool for honing your skills in this area."

Editor's note: Read "You're Not A Camp Counselor II: The ABCs of Running A Development Project" by clicking here.

Game Design: Secrets of the Sages by Marc Saltzman
Learn Computer Game Programming with DirectX 7.0 by Ian Parberry
 
Melanie Cambron: "Secrets of the Sages -- A thoughtful, well-researched book about our industry should always be a big deal. But the really big deal is the practical career advice found in Secrets of the Sages. In the final section of the book, "How to Make It Happen,"  Saltzman addresses getting in and staying in the game industry with chapters like, "Do It Yourself and the Shareware Revolution,"  "Breaking Into the Industry," and "Game Agents and Headhunters." In the latter chapter, I offer resume tips and advice on how to avoid common mistakes like "telling hiring managers or recruiters to 'check out' your resume' on the Web". The only headhunter selected for this book, I made every effort to contribute sage advice on everything from resume tips to avoiding common job search mistakes.

Learn Computer Game Programming with DirectX 7.0 -- There are plenty of programming courses out there, but rare is the one that actually prepares budding software engineers for what it takes to land a job in the gaming industry. Dr. Parberry's smart and innovative program at the University of North Texas is that rare course. Wisely teaming computer science students with computer graphic art students to create a real game demo, Dr. Parberry's unique program provides the skills necessary for a future job.

Now, Dr. Parberry brings his teaching style and expertise out of the classroom and directly to you. If you are serious about doing all that you can to gain entrance into the wonderful world of game programming, then Ian Parberry's Learn Computer Game Programming with DirectX 7.0 is a must read."

2003 Update:
Get in the Game! Careers in the Game Industry published by Marc Mencher. Click here for more information.

Secrets of the Game Business edited by Francois Dominic Laramee. Click here for more information.

 

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