September 2003

GAME CREATION AND CAREERS: THE SECOND COMING OF "SECRETS OF THE SAGES"

Game Creation and Careers: Insider Secrets from Industry ExpertsThe recently released Game Creation and Careers: Insider Secrets from Industry Experts by Marc Saltzman, has gotten our attention as GIGnews contributing editor, Melanie Cambron, wrote a chapter, as did frequent contributor Marc Mencher. This is a big book (700+ pages) loaded with tips and advice from dozens of people who undoubtedly qualify as "industry experts."

For those familiar with the "cult classic" by Saltzman, Game Design: Secrets of the Sages, this new book is basically a revised, updated, and expanded edition of that game industry book original. This time around the "sages" include, among many, many others, Nolan Bushnell, Gordon Walton, Cliff Bleszinski, Richard Garriott, Sid Meier, Peter Molyneux, John Romero and Stevie Case, Bruce Shelley, Warren Spector, Yu Suzuki, and Will Wright.

The book covers virtually all aspects of game making with book sections including: Pre-Production, Production, Post-Production, and How to Make it Happen.

In the Pre-Production section, different game genres are discussed (Action, Strategy, Adventure, RPG, Sports, Simulations, and Puzzle or "Classic" games), as well as playing perspectives and general game design for each. This section also includes a master design document template, and interesting reads such as American McGee’s cinematic intro to Alice.

The Production section covers programming theory, AI, game art and animation, game control, sound engineering, and music and games. Included are such items as previously unreleased details of the Geomod technology used in Red Faction 1. Mark Gibbons, lead artist at SCEE’s Cambridge Studios, and whose last project was the March 2003 release, Primal on PS2, provides several pages of inspiring words for game artists just breaking into the business.

The Post-Production section deals with game testing, tech support and customer service, as well as public relations and marketing.

Finally, How to Make it Happen offers advice on doing it yourself, the shareware revolution, tips on how break into the industry, working with game agents and headhunters, and includes a fairly extensive list of resources.

Certainly, this book is for anyone wanting to break into the industry or anyone wanting a better overall understanding. It would also serve as a good resource for industry veterans looking for ideas and inspiration from others in the industry.

Book: Game Creation and Careers: Insider Secrets from Industry Experts
Author: Marc Saltzman
ISBN: 0735713677
Game Creation and Careers: Insider Secrets from Industry Experts
Game Creation and Careers:

Insider Secrets from Industry Experts

 

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