by Marc
Mencher
If games are your business, then you know that the
month of March is the time of year to once again pack
those hip yet comfortable shoes to wing your way
westward for the Game Developers Conference (GDC). But
if you wing your way to San Jose this year, you’ll need
to bank a hard left and head north because GDC is
setting up shop in San Francisco. And if the prospect of
leaving behind the cozy and familiar environment of San
Jose and all the old haunts (ahhh, the Fairmont lobby
bar) has you feeling like a small, confused fish in a
big, confusing pond, then this article should be bring
you some direction and comfort. By the end of the
conference, you may find while you may have left your
heart in San Francisco, you will have also left with
even more business opportunities and industry knowledge
in your head and hand.
As always, GDC will offer premium opportunities to
hobnob with, and learn from, industry luminaries who
lead more than 300 lectures, tutorials, panels and
roundtables covering all aspects of game development for
all platforms and all genres. These sessions offer an
opportunity to learn more about your area or interest of
expertise. The only difference this year is the setting,
in the Moscone Center West near downtown San
Francisco.
Along with intellectual edification, GDC is also the
time to wake up those hibernating networking skills and
start reconnecting with industry acquaintances, as well
as make new ones. There are several key opportunities at
GDC, from exploring the Expo floor to rubbing shoulders
with successful developers at the Game Developers Choice
Awards, to meeting folks in the industry who could play
a significant role in either helping you land your dream
job or build your business.
But what about networking outside the organized
confines of the Moscone Center West? In San Jose, we all
knew to trot over to the Fairmont and rub elbows in the
lobby bar. San Francisco is not exactly known for its
lack of bars and restaurants. How will we find each
other now?
Try the Argent Hotel. Word is already
circulating that this may be the hot spot. The hotel’s
Jester’s Lounge, located just 2 blocks from the
Moscone Center West, opens at noon and promises a
comfortable, friendly atmosphere. It may indeed prove to
be the new Fairmont lobby. The proximity of the W
Hotel and its brand familiarity may also prove to be
the place to see and be seen, but be advised that its
XYZ Bar doesn’t open until 7 p.m. on Tuesday and
Wednesday (5:30 p.m. on Thursday and Friday). Also, its
more modern wine bar cum hipster martini vibe, may be a
bit much for some conference-goers. While you’re at the
Moscone Center West for the conference or expo, step
outside to find the smokers . Ask them where they hear
people will be hanging out. The smokers always know. Not
enough not to smoke, but they do know socializing
opportunities. Odds are if you hit one of these spots,
you’ll see and be seen by the people you want to meet.
Buy people drinks, that will definitely get them
talking.
As for during the conference food and relaxation
breaks, if you need to clear your mind, fill your belly,
and open your wallet, the Metreon, a sort of
high-tech shopping mall is just adjacent to Moscone
Center West. The Metreon houses restaurants and bars,
movie theaters, interactive attractions, and lots of
game-related shopping.
Whether you do your elbow rubbing inside or outside
of the Moscone Center West, you should take some time to
refresh your networking skills. To help you shake off
the cobwebs, the following are reminders, tips, and
guidelines, both general and GDC 2005-specific, to help
you best showcase you and your abilities and help you
make the most of your GDC networking opportunities.
Prepare
Prepare yourself to network before any event. It's
useful to have a couple of topics on general issues for
conversation. Before a networking event, brush up on
current industry trends and world news. What are the
latest headlines? Check out the latest news on industry
related websites to get updated on current game
development issues. Be ready to engage in conversations,
several kinds of conversations. For example, you should
know the top selling games for the last quarter and for
the year. It's natural to feel uncomfortable socializing
with strangers, so preparing yourself ahead of time will
ease that discomfort. If you can't think of an opening
line when approaching people, how about just asking if
they've had the opportunity to play the latest
buzzed-about game? That will get the conversation
flowing.
Research
Do your research to zero in on specific people.
Target six industry people you intend to meet and
develop a connection with beyond a brief networking
introduction. A good opportunity for this is during the
sessions. For example, you know that Andy Artist, who
worked on your favorite game by Groovy Games is leading
a roundtable on world building in Maya. You want to work
for Groovy Games. This person would be a good target for
you. Research Andy Artist. Who is this guy? What other
games did he create? What other game companies did he
work for? Has he written any articles? Prepare yourself
to try and speak with him one-on-one before and/or after
the roundtable.
Check your conference
materials and program for a grid of all lectures,
tutorials, and roundtables in their respective time
slots each day.
Business Cards
Bring business cards and hand them out. To network
effectively, you must bring business cards and, more
importantly, you must hand them out. Even if you're not
working at the moment, create your own clever personal
business card. Get a personal website and email address
that you will keep for the rest of your life. Put every
conceivable way of contacting you on your business card.
Do the Math
Talking and listening to just a couple of people
isn't going to cut it. In the
networking game, you're making connections and
circulating your name. Talking to people gets you jobs
and gets you business. U.S Department of Labor
statistics show that 80% of jobs are unadvertised and
obtained through networking. The ultimate goal in your
networking efforts is to position yourself to interview
and, even better, get hired for these unadvertised jobs.
You never know who can help you, so talk to as many
people as you can.
Goals
Set a goal for the number of new contacts you want
to make before specific GDC events and stay aware of
your time. Spending too much time with any one person
defeats the purpose of networking. Your objective is to
take advantage of the entire room. If you spend two to
three minutes with each prospect, that gives you a
possibility of 15 to 20 contacts per hour. Ten minutes
each equals six contacts. When you're in a room full of
prospects, every minute counts! Obviously the size of
the event, small roundtables versus awards ceremonies,
dictates the amount of time you should spend with each
person.
Get Names
The most important information you want to get from
people when networking is the names of other people you
can contact. If you're networking to find a job, never
just out-and-out ask for a job unless the person you are
networking with brings up the subject. Asking someone
for employment is an immediate turn-off. Yes, you want a
job and/or to advance your career but when networking
your focus should be on: gathering information to help
tailor your resume presentation; gathering insider
information and opinions; and finding mentors. The time
for directly asking for a job or job advice occurs
after a networking event, and once you have
established an ongoing relationship. So, don't sweat
over the prospect of having to ask for a job at GDC.
Just think of yourself as a focused socializer.
Talk
It doesn't matter who you're talking to, as long as
you're talking. To make the most of a networking event
like GDC, you need to spend 75 percent of your time with
people you don't know. Sure, it's okay to go to
have an established base of a small group of friends,
but use them as "home base". If you find yourself
sitting at the same table in the common area between
sessions, talking to the same people and, in short,
spending too much time at home base, walk away from your
group, go get a drink and speak to a stranger in line.
Force yourself to meet people along the way. Again, head
outside to the smoking section. Even if you don't smoke.
While they may have long-term health problems in common,
you'll generally find a diverse and very interesting
cross-section of people in the outside smoking area.
Listen
Yes, you should be talking, but listening is just as
important. Give others the opportunity to speak, and
even boast. Show interest and pay attention. Keep in
mind that your goal is to gain and exchange information.
You can solicit the information you want by talking and
directing the conversation, but then you need to listen.
Short & Sweet
Keep the conversation short and sweet, or people
will lose interest. This is where a nutshell description
of what you do or your goals comes in very handy. If
you're at GDC hoping to make contacts to further your
career as a game artist, then come up with a succinct
"pitch" on how to describe yourself. Ever see "The
Player"? Then you know about short and sweet movie
pitches. Think of yourself as a movie in development in
need of funding.
When keeping it short and sweet, also keep in mind
the advice from Thumper's mom: if you can't say anything
nice, don't say anything at all.
Take Notes
Write notes on the back of the other person's
business card or on a small pocket-size notebook you
carry with you for easy note taking. If you can't take
notes during the conversation, then jot down whatever
you can recall from the conversation immediately after
you leave.
Assessment
After the event is over, sit yourself down and
evaluate your performance. How many business cards did
you give out? How many did you get? What did you do that
worked for you? What did you do that did not work? Can
you think of another way to increase your effectiveness
next time? Recognize that there is more to networking
than greeting people. Develop a step-by-step plan for
how you'll build relationships and how you can
effectively tell your story.
When you get back home or to your hotel room enter
the names of the people you met into a database or
filing system. Transfer all notes taken, personal
information you learned, topics of conversation you
spoke about, things you have in common, etc. You will
need this information later as you attempt to continue
the networking process.
Following Up
Follow-up is key to the networking process.
After meeting a contact send a "great to meet you"
e-mail. Reference any notes you took on the conversation
you had with this person. If your listening skills were
working then you will have plenty of fodder to use. Do
something constructive with the names and information
you've gathered. Stay in touch with the most meaningful
contacts.
Key Events at GDC 2005
While virtually every event at GDC is a great
networking opportunity, the following are a few of the
highlights. Just remember to show up early, and try to
stand close to the entrance at the beginning and end of
the event. This is a good way to get familiar with
industry faces and be able to seat yourself near someone
you want to meet. Also, be sure to place your conference
badge where it can easily be read. Don't stick it in
your pocket or tuck it under a jacket. There's nothing
cool about not having a job or more business because you
made it difficult for people to catch your name.
The following GDC places and events are particularly
rich with networking opportunities.
Expo Floor
Wednesday, March 9th - Friday, March 11th
Game development-related exhibitors demonstrate
the latest technology, services and products on the GDC
expo floor. There is also usually a section of the floor
designated as "Job Fair" where many game companies
inform you of open jobs. For the majority of us,
job-hunting is not as easy as going to GDC and handing
over a resume. While some people do get jobs this way,
most don't. Concern yourself more on researching the
company and the positions they have open. Then, go home
and research who will be hiring for these spots and send
your resume to them and HR at the same time.
Game Developers Choice Awards
Wednesday, March 9th
Transcending consumer fads, the Game Developers
Choice Awards feature games and developers that are
truly worthy of recognition. The recipients are chosen
by those who know games best -- their creators. Only
professional game developers who nominate, however, are
eligible to vote for the finalists. The awards ceremony
should offer a terrific opportunity to meet people whose
work you have admired.
Booth Crawl
Wednesday, March 9th, 5:00pm - 6:30 pm
Explore the floor seeking out information on
the latest innovations presented at the GDC Expo. Talk
with company experts in a more relaxed atmosphere, and
get your questions answered as you snack on happy hour
goodies and enjoy catching up with technology.
Finally, no matter where you make your networking
opportunity happen, whether its inside the Moscone
Center West or on a couch at the bar at the Argent, keep
in mind the following turn-offs:
- Don't directly ask for a job.
- Don't expect to attend game industry functions and
leave with a job.
- Don't monopolize someone's time.
- Don't tell that joke.
- Don't drink too much.
- Don't dress inappropriately.
- Don't give a "hard" sell.
- Don't complain.
Constantly identify organizations, events,
professional groups and social clubs whose members meet
your profile characteristics, and get involved. Get to
know people, and let them know what you do. Volunteer
for committees, attend conferences, and maximize
opportunities that might spin off from the formal
sessions. And at each of these events apply the
preceding guidelines and you will not only get in the
game, you will stay in it.