USE A FILTER: WHY YOU SHOULD NOT
EXPRESS EVERY LAST THOUGHT THAT POPS INTO YOUR HEAD TO
PEOPLE YOU REALLY DON'T KNOW
By Beverly Cambron
My mother has no filter. If a thought pops into her
head, it immediately flies out of her mouth. As far as
my family can tell, there is nothing between thought and
verbalization. But in the case of my mom, we all think
it’s cute and funny because she’s cute and funny and,
typically, her non-filtered comments are about something
she’s eating or a bad hair day.
And my mom isn’t trying to get a game published, find
a job, pick up new clients, or score good press. So,
unless you’re my mother or you’re not trying to
accomplish any of the aforementioned, then you may not
need to read any further. However, if you’re not
my mother and you are trying to accomplish at
least one of same, then, please, read on.
They're called manners.
"Go f*ck yourself." (Edited).
That’s what the reply email said when the charming
young man, whose name is now in the company’s file, was
turned down for a job. At least he spelled everything
correctly, used punctuation and proper capitalization,
and, indeed, it was a complete sentence. All of which,
certainly, is a current rarity in emails, but proper grammar is
a topic for another day. The issue today is filtering
oneself.
Generally speaking, a filter of manners is missing in
today’s business world. This industry, in particular,
attracts young people, many of whom have been raised in
a society where shock value is celebrated and etiquette
dismissed. This isn’t about which fork to use at an
upscale restaurant, or whether you should hold the door
open for a female, this is about fundamental decency.
Something that shouldn’t even have to be taught, but
perhaps should be.
Game agent, Jay Powell, of
Octagon Entertainment believes it a key issue in an
industry he describes as "way too small to burn
bridges." Says Powell, "there is far too much turnover,
and if you don't know a person's history you can really
put yourself in a bad position later. Blowing off a
producer at a small publisher could hurt you down the
road if that person suddenly takes a job at EA, for
example. They're going to remember how they were treated
the first time."
Faceless email is most likely a key culprit in the
notable decline in basic civility. It’s much easier to
vomit every vile thought in your head when you’re
vomiting on a computer screen, but here’s a filtering
tip: Before hitting "send" ask yourself whether this is
something you would say to your intended recipient were
you live and in person, sitting face-to-face. If not,
then don’t send it.
Having a bad day? Join the club.
My dad was orphaned in his early teens. He didn’t
have a nickel to his name. He lived in a small town in
Oklahoma and after he was discovered sleeping in an
abandoned building, the local fire department let him
live at the fire station and sleep on one of the cots.
In exchange, he helped fight fires. So, until he
graduated from high school, if a fire broke out during
the school day, the fire truck would swing by the
school, sound the bell, and my dad would run out of
class to help go fight a fire.
You know what people, other than my family, know
about my dad? Not any of the above. My dad worked hard,
didn’t complain, never said more than he should, and
never made excuses because he was having a bad life.
And now he lives in a very nice house with a cute and
funny wife who has no filter.
Game recruiter and
regular GIGnews contributor, Melanie Cambron, has
been the recipient of some fairly scathing emails, which
are later simply chalked up to just a "bad day".
"I have received a number of terribly rude emails
from job candidates after giving them honest and
hopefully helpful feedback," says Cambron.
"Occasionally, a day or so later, they'll send me an
apology saying that they had just had a bad day. Well, I
remember those offensive ‘bad day’ emails and, generally
speaking, am reluctant to put those people in touch with
any of my clients for fear they might have another ‘bad
day’."
But what if you’re really having a bad day?
Then, moan and groan to your friends. Complain to your
spouse. Start a blog. Take it out on a game of Quake,
but do not take it out in a business setting. The
economy sucks. We’re on the verge of war. We’re all
having some less than stellar days. When it gets down to
business-related communications, just get over it.
If you don’t know the person you’re talking to, don’t
start badmouthing someone else.
Again, the truth is this is a small industry. It may
be big money-wise, but there is still very much an "it’s
a small world after all" atmosphere. Many in the
industry consider the Game Developers Conference something akin to a high school
reunion, so unless you’re well acquainted with the
person you’re talking to, don’t badmouth someone else.
Don’t send an email to someone you really don’t know
criticizing another sound designer’s work. He may work
with that sound designer. If you’re a developer
desperate for a publishing deal, don’t sit across the
table from someone you don't know at E3 and say exactly
how you feel about a certain publisher. She may be that
publisher’s PR rep. And, certainly, in an interview,
avoid bashing a lead artist to your interviewer. As it
turns out that lead artist just may be the wife of the
interviewer.
Unless, of course, you know this is your last day on
earth and you believe any consequences are, frankly,
inconsequential.
If you feel compelled to begin with an apology, don’t
send it or say it.
Filtering isn’t just about not being rude to others
and risking the repercussions, it’s about not selling
yourself short. For example, in
Get In the Game! Careers in
the Game Industry, author Marc Mencher has this
piece of advice for game artists looking for a job and
sending out a demo reel: "Never make apologies for your
demo. If you feel the need to apologize for the lack of
quality or the lack of substance, you are not ready to
send it out." This is a valuable maxim for everyone. Just
because you have the thought at the moment, doesn’t mean
you need to immediately shout it to the world. Recently,
I received a job inquiry which included a cover letter
with the following: "I may not seem very excited right
now because I got home about two hours ago from a third
shift job. So I apologize for the abruptness."
If you feel compelled to apologize, don't send it or
say it. (And as for the third shift job bit, see "bad
day", above).
A Jerry Springer messy life in full display
won’t help get your game published, get you a job, land
you a new client, or score you some good press.
The publisher, the employer, the client, and the media
don’t want to hear your sob story; they most likely have
their own woes. If you’re not sure about what you’re
saying, run it through another filter such as a friend
or family member. Again, this isn’t about kvetching all
you want with your mates, this about being professional.
Save that email in your "drafts" folder and put it away
for the day. Look at it again tomorrow after you’ve had
a night’s rest, when you’re fresh and less frazzled.
This is your brain. This is your brain with a filter.
While on a reduced publishing schedule during the
holidays, a certain publication received a press release
from a new venture. Impressed by the new venture’s
business idea, a congratulatory email with a request for
additional information was sent back. In reply to that,
the new venture’s press rep sent back an email sans any
thanks for the interest, but with this comment: "you
guys should really do more updates, I thought you were
just another dot gone."
Wrong answer.
In short, just think of all those thoughts in your
brain as ground coffee beans. When brewing coffee, if
you don’t place a filter between the beans and the pot,
you get a mess and, then, while trying to salvage at
least one cup of coffee by straining it through a paper
towel draped over your mug, you just make a bigger mess.
And it tastes bad.
Use a filter.