E3 2003 WRAP UP: EXCITEMENT,
EXPECTATIONS, EARNINGS
By Wendy Hall of
Larta
In an attempt to please the growing and increasingly
sophisticated interactive entertainment audience,
console manufacturers and game developers pulled out all
the stops at this year's Electronic Entertainment Expo.
Price cut disappointments, Sony's new hand held device,
and slicker, more sophisticated standards in gaming
graphics took center stage.
Before the Expo, Sony and Microsoft were
expected to announce a $50 price slash on the Playstation 2 and XBox systems. The drop turned out to
be about $20, sparking disappointment among game
developers who had been hoping for a more significant
console price slash that would give software sales a
boost. The price drop was previously thought to be a
centerpiece of Sony's major announcements at the Expo,
but it didn't even receive mention during its press
conference. The price drop was announced in a news wire
on the first day of the show. Microsoft responded by dropping its XBox
console price by only $20, to $179, while Nintendo,
already a lower-priced console, didn't budge from it's
$150 price tag. "Like all publishers, we were looking
for a $50 price cut, but Sony wants to maximize its
revenue," Jeff Lapin told CNN/Money in an interview at
E3. "I am hopeful that by the end of the year we'll see
the $149 price point - but I was disappointed we didn't
see a drop to $149 here."
One announcement that Sony made that caught
the industry by surprise was the introduction of the
Sony Playstation Portable, PSP, which will be going head
to head with Nintendo's Gameboy Advance in the handheld
marketplace. Slated for a late 2004 release, the PSP,
which CEO Ken Kutaragi called "the Walkman of the 21st
century," will feature a 4.5-inch 480x272 pixel backlit
screen, a rechargeable battery source, and a new format
disc, the Universal Media Disc, which measures 2.4
inches and packs 1.8 gigabytes of memory. The industry
has anticipated that Sony would compete with Nintendo in
the handheld marketplace for some time, and the
announcement of this new device piqued widespread
interest. The pricing of the unit, and the marketing
strategy behind it, are details that are going to be
watched closely in the next year. Another new mobile
device announcement came from Nokia, which heralded the
Fall 2003 release of the N-Gage, a GSM cell phone and
MP3 player that also functions as a mobile-gaming
device. The company hopes to sell the new device for
around $300. Unlike the Gameboy Advance or the Sony PSP,
the N-Gage's games will mostly be simple, single-player
Java or Brew-based games that can be downloaded or
shipped with the phones, and are limited by bandwidth to
50 KB or 60 KB.
Meanwhile Microsoft, in many respects, repeated its
digital utopia mantra about XBox, making pronouncements
about system modifications that would enhance its role
as the "cornerstone of the digital entertainment
lifestyle." At its press conference, MS
showed off the expansion of its XBox Live gaming
service, XBox Music Mixer, which will ship for $40 in
time for the holiday shopping season. "What if you could
use XBox to mix your favorite music and digital photos,
bring the experience into the living room, and share it
with your friends?" asked the company's corporate vice
president of game publishing, Ed Fries. Other new
services to XBox Live that were announced included Live
Web and Live Web alerts, which will allow users to
access and manage an XBox Live account using a PC.
Microsoft's desire, to be seen as (and becoming) the
centerpiece of the digital lifestyle is a long-standing
one, and one that has been met with some skepticism.
Although the company has a unique stronghold (some would
say chokehold) over the personal computer industry, some
critics feel it is overly confident in its ability to
dominate other platforms and devices. Meanwhile,
Nintendo's press conference boasted recent healthy sales
figures, and touted the GameCube and Gameboy Advance
link throughout its promotions. The company also
dismissed any concern over the introduction of Sony's
PSP unit. "We are essentially in control of the handheld
market," said president Satoru Iwata, who said there
wasn't "anything to worry about."
Historically, the success of gaming platforms has
always been about software titles that are available for
those platforms, as opposed to the bells and whistles of
the systems. The console makers predictably showed off
clips of highly anticipated title releases for each of
the platforms: Doom III, Star Wars: Republic
Commando (XBox), Final Fantasy XI, Grand
Theft Auto (PS2), while Nintendo lauded a new
Sims and multiplayer Pac Man game that will
use the Gamecube-GBA connection.
For PC titles, this year saw good news for hardware
and chip manufacturers, as many of the highly
anticipated releases consisted of graphically complex
games that will require players to shell out big bucks
for system upgrades or new systems altogether. The
increased sophistication of the gaming audience has now
given way to a period in which game developers, who have
previously struggled with pushing the cutting edge while
producing games that a large enough demographic can
play, are now positioned to work with new, advanced
graphics cards and software standards. This will likely
usher in a period not only of increased revenue for
hardware manufacturers, but also of exciting innovation
by game developers.
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