An
initial heads up: This article will be biased. And
not because anyone paid us to make it biased. Rather,
this article will be biased because this publication
likes kindred spirits. Those who offer an alternative to
the establishment. While the establishment certainly has
its benefits, including a certain level of comfort,
there’s also often nothing more inspiring and
invigorating than an alternative. We like to think we
offer an alternative to the industry trade publication
"network", and we believe the upcoming
Austin Game Developers Conference may do likewise in
the game developers conference realm.
It will also be biased because the managing editor of
this publication, as well as one of the contributing
editors, lives in Texas. And both went to the University
of Texas at Austin.
And don’t mess with Texas.
That being said, next month the Austin Game
Developers Conference makes its inaugural debut in, not
surprisingly, Austin, Texas. The event, to be held
September 11-12, promises a unique program that
should appeal to a diverse crowd, from the novice game
developer to the more experienced. And, other than the
fact the conference is being held in Austin (more on
that later), one of the prima facie appeals is
the independent spirit of the conference. No large media
publisher behind this event, rather, the conference is
being put together primarily by two individuals,
Christopher V. Sherman and Steve Farrer. While these two
individuals have the game industry background and event
production experience that would seem to bode well for a
professionally run conference, the fact that it is being
put together by a couple of guys who had an idea, has a
comfortably familiar ring to it. The conference is
priced at $95 and, according to Sherman, "anyone can
attend". A discounted rate of $65 is available for
students.
The conference includes a track for mobile games and
four tracks for online game development. And, certainly,
one of the more appealing aspects of the conference for
developers looking for a deal will be LivePitch, a
matchmaking initiative with Criterion Software’s GameOn!
to put unsigned development projects in front of leading
publishers.
While the spirit of the conference is independent in
its feel, this is not to imply low-budget or small-time.
In fact, current conference sponsors include Nokia,
Nvidia, MicroForte, Gamespy, Renderware, Metrowerks and
more. Further, the conference’s advisory board may also
provide a hopeful indication for success. Advisors
include, among others, Gordon Walton and Rich Vogel of
Sony Online Entertainment, Mike Wilson of Gathering/Take
Two, Matt Scibilia of Critical Mass Interactive, and
Chad Barron of Criterion Software.
This conference may also be distinguished by its
"very focused" nature, says Sherman. According to the
event organizer, all the presenters were "carefully
selected" by the advisory board and all the speakers
have years of experience in their fields.
The Conference Tracks
Attendees will hear what it takes to succeed in
producing and releasing massively multiplayer online
games from Mark Jacobs, CEO and President, Mythic
Entertainment and Raph Koster, Creative Director, Star
Wars Galaxies, Sony Online Entertainment. Both are set
to provide the keynotes. The scheduled conference tracks
include: Online Tech, Online Design, Online Services,
Online Production, Mobile Market Design and Profits, and
Future of the Development Pipeline. Within each track
are several sessions, details of which are available at
LivePitch
The conference organizers are hoping for 400-500
attendees this year and are already aware of people
coming from as far away as Australia and Korea. In
addition to the conference tracks, one of the more
enticing aspects of this conference for the unsigned
developer is LivePitch, which allows unsigned developers
to get in front of publishers at the conference. And
it’s free. All the developer must do is apply at
LivePitch.com. The application is forwarded to the
publisher participants who review who they want to meet
with one-on-one at the conference. LivePitch schedules
the meetings and makes it happen. Notes Sherman, "it's
great for developers because, based on your product, you
could score several meetings at the show. You do your
pitching in one place, versus spending the time, money,
and energy required to fly all over the country."
In terms of the number of publishers participating in
LivePitch, Sherman says that will ultimately be
determined by the quality and quantity of participating
developers. All of the companies listed on
LivePitch.com will be included in the screening
process and will receive applications from developers
who register on LivePitch.
Austin
Finally, while all of the above would certainly seem
incentive enough to attend the conference, for those who
have never been to Austin, after much discussion, the
following are "editor picks" for things to do in Austin
when you’re not in a session or pitching your game:
Sixth Street. The "party" strip in downtown
Austin lined with bars, clubs, and restaurants. Often
described as Austin’s version of New Orleans’ Bourbon
Street.
South Congress. Also known more hiply now as "SoCo",
South Congress is lined with funky shops and restaurants
and at least one celebrity is usually sighted. Guero’s
Taco Bar is a must stop.
Salt Lick. This barbecue place just outside
Austin is a local institution. It’s BYOB so, if you’re a
drinker, be sure to grab your beer before you leave the
Austin city limits. Once you make that left turn to
Driftwood, ain’t no more liquor store.
The Oasis. While The Oasis is one of the places
all the locals take out-of-towners, it has still managed
to be one of those places the locals will go even when
sans visitors. The deck has one of the best views in
Austin. Be sure to arrive before sunset.
Bats. Austin is home to the largest urban bat
colony in North America. From March until November
approximately 1.5 million Mexican free-tail bats make
their home under the Congress Avenue Bridge. Every
evening, as the sun sets, they take flight to forage for
food. You haven’t lived until a million bats have flown
over your head. Enjoy a beverage on the patio of the
Hyatt, then walk just a few steps down to the bridge,
sit on the grassy knoll, and watch them fly into the
night.
Broken Spoke. While Austin is mainly known for
its funky attitude, it’s still in Texas, y’all. This is
a genuine Texas country music dance hall. Take your
digital camera and take pictures. These will be the ones
you send to your mates.
Tex-Mex. There are 5 million Tex-Mex restaurants
in Austin. Okay, maybe not exactly 5 million, but there
are loads and most of them are perfect Tex-Mex
personified which is why we can’t narrow to just one
recommendation. If you want funky Tex-Mex try Chuy’s.
If you want more old-school Tex-Mex, it’s
Jaime’s Spanish Village or Nuevo Leon. For
hipster Tex-Mex, visit El Sol y La Luna.
Migas. This is not a place or activity, it’s a
food. Migas are a Mexican egg dish made with onions,
jalapenos, tomatoes, and bits of corn tortillas, all in
one scrambled mess. And they will cure what ails you.
This publication’s editor actually makes the best migas
known to man and has literally been flown across the
country to prepare her version but, absent that, migas
from Austin restaurant Trudy's are a remarkably
close second. Which means they are excellent.
Conclusion
Will Austin Game Developers Conference be everything
you dreamed and more? Who knows. This is the first year,
so at this juncture there’s no historical way to
measure. But, based on the people and companies behind
it and the fact that it’s only $95 (only $65 if you’re a
student), it certainly seems worth a shot. And, at the
end of the day, you’re in Austin. If you don’t walk away
with a publishing deal or any smarter on the subject of
social design for MMP games, then barbecue at the Salt
Lick, blues at Joe’s Generic Bar on Sixth Street, or a
margarita while you watch thousands of bats disappear
into the night should help take the sting out of airfare
and hotel.
For more information on the conference, including
registration and LivePitch, visit